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Show HN: MMORPG prototype inspired by World of Warcraft

19 Punktevon nickyvanurkvor etwa 17 Stunden

3 comments

MacNCheese23vor etwa 10 Stunden
Do i see this correctly, TCP-based Websocket with JSON messages that are parsed?<p>That is very much removed from any MMORPG type of communication.<p>One of the hardest parts of a client&#x2F;server MMO architecture is the network layer, which uses a lossless&#x2F;retry&#x2F;fault-prove UDP-based protocol. Everything else sits on top. Luckily, there are tons of sample libraries by now, I suggest peeking at the leaked SW Online sony code which includes the source for their implementation.
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MJGrzymekvor etwa 8 Stunden
I get net::ERR_CERT_COMMON_NAME_INVALID on everwilds.io (chrome android)
ricardobayesvor etwa 11 Stunden
Still to this day I have not seen an MMORPG that has as smooth movement and camera system as WoW.
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