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Inside Industrial Light and Magic's Secret Star Wars VR Lab

46 pointsby pwatsonwailesalmost 10 years ago

3 comments

ffkalmost 10 years ago
LucasArts used to be a very well known game developer studio. Many of the early star wars games were very well received and highly innovative. Star Wars: Tie Fighter is consistently considered one of the best games of all time. They also released one of the earliest games to make use of a dedicated GPU in PCs. Over time, the quality dropped off and left many fans disappointed.<p>There were still a few gems after 2000, e.g. Knight of the Old Republic and Battlefield. However, the sequel to KotOR was released unfinished. This era seems to be filled with collaborations where other companies performed much of the work. I suspect using external resources caused a drop in in-house talent and ultimately left the studio unable to compete against newer and more ambitious studios.<p>I hope this marks a return of an innovative and competitive LucasArts. It would be wonderful to have the same level of early innovation back and associated with the star wars brand.
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Animatsalmost 10 years ago
The description is disappointing. It sounds like VR from the 1990s. CAVE systems with flat walls and annoying corner effects have been around since 1992. I&#x27;d expect Lucasfilm to at least have a big curved screen, like this one from 2013.[1] People at Lucasfilm seem to think that people will &quot;want to follow the droids before they enter the scene&quot;, but other than fanatical fans (the ones who edit Wookiepedia), probably not many will.<p>Cameron says the Oculus Rift form of VR is a &quot;a yawn&quot;.[2] That&#x27;s surprising from a director who has a track record of using CG, IMAX, and 3D very well, and wants higher frame rates. Cameron even uses a VR device as a working tool in shooting CG movies. But he doesn&#x27;t see it as an entertainment delivery vehicle.<p>VR is sometimes interesting if you can go in there and <i>do</i> something, but as a way of watching a show with a static plot, it&#x27;s not that exciting.<p>The main game for the Oculus Rift seems to be a roller coaster simulator.[3] VR is apparently able to make this reviewer come close to throwing up. Some roller coaster fans may consider that a feature, not a bug. But it may limit the size of the market.<p>[1] <a href="http:&#x2F;&#x2F;io9.com&#x2F;5986569&#x2F;new-virtual-reality-cave-brings-us-one-step-closer-to-star-treks-holodeck" rel="nofollow">http:&#x2F;&#x2F;io9.com&#x2F;5986569&#x2F;new-virtual-reality-cave-brings-us-on...</a> [2] <a href="http:&#x2F;&#x2F;www.gamespot.com&#x2F;articles&#x2F;james-cameron-on-vr-meh&#x2F;1100-6423269&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.gamespot.com&#x2F;articles&#x2F;james-cameron-on-vr-meh&#x2F;110...</a> [3] <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=pMrhaLb6UeQ" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=pMrhaLb6UeQ</a>
rocky1138almost 10 years ago
There was a larger scale Cave at Communitech in Waterloo, Canada for years. They&#x27;ve only just recently gotten rid of it. It was really impressive technology, but never had a solid demo to show. I imagine having one at ILM would solve that :)