TE
TechEcho
Home24h TopNewestBestAskShowJobs
GitHubTwitter
Home

TechEcho

A tech news platform built with Next.js, providing global tech news and discussions.

GitHubTwitter

Home

HomeNewestBestAskShowJobs

Resources

HackerNews APIOriginal HackerNewsNext.js

© 2025 TechEcho. All rights reserved.

Computational Bodybuilding: Anatomically-Based Modeling of Human Bodies

32 pointsby jcralmost 10 years ago

3 comments

sigmaralmost 10 years ago
This seems pretty crude. Particularly in that it ignores visceral fat entirely. Seems like a huge sacrifice in the accuracy of the output. The only acceptable application I could think of for a model with this level of detail would be for EA's "The Sims" game.
评论 #10061118 未加载
thirrualmost 10 years ago
Wow, that&#x27;s some great research there. We are actually building a scale for consumers that will allow for body scans in 3D. We hope then to also later integrate morphing algorithms so that you can see how your body would transform if you were to gain extra muscles and fat. Potentially big data could also help.<p>As for the visceral fat, it&#x27;s indeed there, but an MRI could probably help off-set such, if you wanted to have a high level of accuracy.<p>For most I believe outside fat will be most important.
btparkeralmost 10 years ago
Great title.