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Polygonal Map Generation for Games

75 pointsby fivedogitover 9 years ago

2 comments

AceJohnny2over 9 years ago
Amit&#x27;s articles are an awesome gamedev resource that get reposted from time to time (with good reason). Bookmark is recommended, the canonical link is:<p><a href="http:&#x2F;&#x2F;www.redblobgames.com&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.redblobgames.com&#x2F;</a><p>Example of other topics of interest there: Hex Grid implementations, Why piecewise circles are better than bezier curves in generating curved roads, and a 2D visibility algorithm.
flaover 9 years ago
Please note this from 2010.<p>A very nice article nonetheless.
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