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Your target audience doesn’t exist

3 pointsby ssprossalmost 10 years ago

1 comment

kagaminealmost 10 years ago
Something the article doesn&#x27;t touch is on is that multiplayer online games are as much about the community as about the game itself. By that I mean that Steam keeps on trying to get me to buy CS-GO because I play Day of Defeat a lot (like most days for 30 mins to 1.5 hours). So I should be interested in what is essentially the same game but skinned differently. For some reason after trying CS-source (the direct equivalent of DoD) I have never gone back to CS. In DoD I play the same servers all the time and if they are full I have in the past paid membership to get on, but mostly I&#x27;ll just play a completely different game, different genre, usually single player.<p>If my favorited servers are not available I&#x27;ll not play either, because it&#x27;s about <i>who</i> I&#x27;m playing against&#x2F;with and the culture of the servers&#x2F;people there.<p>My point being, you can clone a game, its genre and all other aspects, but you won&#x27;t magically gain players from doing so. An analogy could be that people who are interested in cars don&#x27;t just buy any car because they are &quot;car guys&quot; (gamers like games right!), they probably have a favorite even if they know it isn&#x27;t the best car, leaks oil and has electrical problems. Something about Rovers or Fords or Buicks appeals to them. Same for games, you can&#x27;t make a guess why people will like one thing over another very similar thing. But something original... or something with a twist...
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