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Real Games for Windows (1994)

33 pointsby dosshellover 9 years ago

8 comments

bitwizeover 9 years ago
Funny thing is I was just looking up info on WinG. It basically provided the same as X&#x27;s shared-memory pixmap extension: here&#x27;s an in-memory framebuffer which you can also get as an HBITMAP and fast-blit to the screen without having to round-trip the whole image between CPU and video memory. The emergence of what Amigaheads call &quot;chunky graphics&quot; (all pixel components in memory sequentially) as a default in SVGA hardware is really what enabled this development; DIBs were chunky but on EGA or 16-color VGA the underlying hardware could be planar, necessitating the slow conversion of a DIB into a video-card-friendly format before it could be blitted.<p>Basic sprite graphics were possible -- and even fast -- on Win16 before WinG if you stored your sprites as HBITMAPs and blitted them with a mask to a back-buffer bitmap, then used double buffering to render this to the display. I created a demo of Mario running around in a window to the amusement of my high school friends in this way.
Tekkerover 9 years ago
Oh my God, WinG. That lasted for what - a year? I think I was using it seriously at one point. Part of the ultimate quest for a generic graphics library (suitable for gaming, or whatever).
bluedinoover 9 years ago
Good ol&#x27; WinG. Did it even gain any traction before DirectX took over?<p>More than anything that article reminds me how great PC Magazine was. They had technical articles written by guys like Neil Rubenking, Charles Petzold, and Jeffrey Richter.
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j_sover 9 years ago
Renegades of the Empire: How Three Software Warriors Started a Revolution Behind the Walls of Fortress Microsoft<p><a href="http:&#x2F;&#x2F;amzn.com&#x2F;dp&#x2F;0609604163" rel="nofollow">http:&#x2F;&#x2F;amzn.com&#x2F;dp&#x2F;0609604163</a><p>TL;DR: the history of WinG and DirectX<p>The Wikipedia entry is also worth checking out: <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;WinG" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;WinG</a>
strangecastsover 9 years ago
If you find this kind of stuff interesting, GDC Vault hosts back issues of Game Developer back to 1994: <a href="http:&#x2F;&#x2F;www.gdcvault.com&#x2F;gdmag" rel="nofollow">http:&#x2F;&#x2F;www.gdcvault.com&#x2F;gdmag</a>
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flurpitudeover 9 years ago
Interesting that page 29 has an article saying flexible displays may be just around the corner. And all the laptops cost $7500, and a digital camera was $10,995.
admbkover 9 years ago
BTW, 1994 saw the release of some of the greatest classics in PC gaming:<p>X-COM, Doom 2, Warcraft, Colonization, Panzer General<p>And quite a few others.
lighthawkover 9 years ago
The Personal NetWare ad is just classic.<p>That big stretching picture technique- they need to bring that back.