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Ask HN: How much money did you make from a mobile game you developed alone?

24 pointsby gillybover 9 years ago
How much of it was from ads, and how much from in-app purchases ? Did the game cost money to download ? And how much time did it take you to develop ?

11 comments

ccvannormanover 9 years ago
Neither of mine are in the app store any more, but apps with similar names are.<p>Santa&#x27;s Last Stand - 3-4 mos - $250 since 4 years ago, free + 2.99 paid<p>Bank Defense - 3-4 months, - $100 since 4 years ago, free + 1.99 paid (approx--I don&#x27;t remember)<p>mobile game market is _hard_ unless you&#x27;re flight control&#x2F;angry birds&#x2F;candy crush. The market is saturated and Zynga (for example) has entire teams of people to make sure consumer dollars flow to them and not us (indies).<p>You might get lucky though! :-]
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jacob_plasterover 9 years ago
Made about £15 with dino sprint. It was never really about the money tbh, I just wanted people to enjoy something that I had created. It has 10,000+ downloads which im extremely happy with. <a href="https:&#x2F;&#x2F;play.google.com&#x2F;store&#x2F;apps&#x2F;details?id=com.wockawocka.nether" rel="nofollow">https:&#x2F;&#x2F;play.google.com&#x2F;store&#x2F;apps&#x2F;details?id=com.wockawocka...</a>
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chrisBobover 9 years ago
I thought I put together a decent game, but I didn&#x27;t have any knowledge of how to market, and no real desire to put the time in on that aspect. It made a sale a week for the first 2 years and is tapering off to a few sales per year. I think I will just drop it to free and eliminate the free version some time soon. Perhaps I should even release the source.<p>If you want to make money selling games you need to be prepared to put a lot of work in. Otherwise you should consider it to be buying lottery tickets which rarely works well.<p><a href="http:&#x2F;&#x2F;tactitionprogramming.com&#x2F;oceancommotion.html" rel="nofollow">http:&#x2F;&#x2F;tactitionprogramming.com&#x2F;oceancommotion.html</a> iPad only
semicolondevover 9 years ago
I launched a turn taking two player real-time board game in HN 4 years ago, with zero returns so far. It took 3 months to build the web app, another 3 months for android app. But, lots of PR for the stunt. It is still up. 30K game instances so far and 3K players.<p>Recently I am having thoughts like should I relaunch this ? But won&#x27;t want to do it without someone to look it as a business. This game feels like Chess but it is quick to learn, setup and finish.<p>Play with AI here: <a href="http:&#x2F;&#x2F;obaghchal.com&#x2F;computer" rel="nofollow">http:&#x2F;&#x2F;obaghchal.com&#x2F;computer</a>
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nicholas73over 9 years ago
Interestingly, I do collect about 10% of my visitors from mobile on my sudoku webapp, which was NOT designed for mobile. A mobile version would be possible but since it doesn&#x27;t make much I haven&#x27;t bothered. Still, it&#x27;s better than the zero some report for their mobile game :)<p><a href="http:&#x2F;&#x2F;sudokuisland.com" rel="nofollow">http:&#x2F;&#x2F;sudokuisland.com</a><p>App discovery was one of the main reasons I decided to learn webapp first. Unless you make a graphic heavy game, eventually HTML5 apps will perform on mobile :)
Liongaover 9 years ago
Made about $5000 from in-app purchases and about $4000 from ads across 3 games. All free games at <a href="http:&#x2F;&#x2F;mugalon.com&#x2F;" rel="nofollow">http:&#x2F;&#x2F;mugalon.com&#x2F;</a> .<p>I am doing this on the side while freelancing (or having a day job before) as income. Most games did not have any monetization for most of their life and I am sure I could get this up one order of magnitude if I put in some work.
Jack000over 9 years ago
My free game (with ads) hasn&#x27;t made enough to cover the dev license.. I think mobile games are one of those things where you either make the top 10 or languish in purgatory.<p>Made it in about a week: <a href="https:&#x2F;&#x2F;play.google.com&#x2F;store&#x2F;apps&#x2F;details?id=com.smashcorp.smashmash" rel="nofollow">https:&#x2F;&#x2F;play.google.com&#x2F;store&#x2F;apps&#x2F;details?id=com.smashcorp....</a>
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DrNukeover 9 years ago
Tried this as an hobby for a while, modded some with Corona and Unity, barely profitable, discontinued. Trailers still here: <a href="https:&#x2F;&#x2F;m.youtube.com&#x2F;channel&#x2F;UCUv8iB1TUHHulj0OdWVS3Rw" rel="nofollow">https:&#x2F;&#x2F;m.youtube.com&#x2F;channel&#x2F;UCUv8iB1TUHHulj0OdWVS3Rw</a>
Startups411over 9 years ago
Here are some stats from the first couple months for my last game.<p>Highest Positions in US App Store.<p>All Games US #54<p>Adventure (Games) #7<p>Arcade (Games) #23<p>Board (Games) #4<p>Music (Games) #2<p>Revenue<p>$18,430 Interstitials - Static &amp; Video<p>$5,180 Banner Ads<p>$1,515 IAP to Remove Ads<p>=============<p>TOTAL $25,125
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DanBCover 9 years ago
at a tangent: one thing I miss is &quot;Under the Radar&quot; from this Indonesian website. Here&#x27;s a sample page. Google Translate works well enough. There&#x27;s a bunch of good games scattered through those pages and most of them don&#x27;t use horrible freemium models.<p><a href="https:&#x2F;&#x2F;id.techinasia.com&#x2F;game-radar-zeen-tiny-acrobats-dan-volcano-attack&#x2F;" rel="nofollow">https:&#x2F;&#x2F;id.techinasia.com&#x2F;game-radar-zeen-tiny-acrobats-dan-...</a><p>Does anyone know anything similar?
anonnyjover 9 years ago
All 4 of my games&#x2F;apps have netted me zero. Oh well.
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