It's fascinating to me that they've already hit 4.9 and we've yet to see a major AAA title running UE4 -- all the big Unreal titles we've seen so far this year (Batman: Arkham Knight, Mortal Kombat X) have all been UE3.
All the mainstream engines now support a linux target (and in fact UE supported it for donkeys years) but so few developers release it, partly due to a dependency on an external service or framework. But I'm hopeful now, especially if that service is steam.
There's an entire section for Playstation 4 improvements but only a few scant mentions of Xbox One.
Are consoles done in parity, or is UE4 favoring PS4 development over XB1?
I've never programmed with Unreal before, but I'm just curious:<p>What method does one use to wade through such a large list of changes? Do you look for something specific, or read the whole thing, or just assume the changes will bleed flawlessly into your project?<p>Very impressive update, congrats.
How is mobile support now? I'm interested in making simple mobile titles, but Unreal seems targetted at making super high performance games on high end mobile devices, rather than simple games that most devices can run. Tappy Chicken would make my phone get super hot and destroyed my battery-- and that's about as simple as a game can get. Is Unreal a good choice now for making straightforward mobile games? A year ago, I felt like Unity was a better choice for that, but wonder if that's still true today.
How Blender and OS X friendly is Unreal these days? I'd like to dabble with it, but I heard that its Mac support started off rocky. I also don't feel like learning an entirely different 3D tool when I'm already familiar with Blender.
The rendering engine is good, for sure, but you need to give it the right stuff to make look good. If you don't have the budget for art assets, Unreal isn't going to magically make your game look awesome.