Anyone have any input as to the current state of this game?<p>I was a massive X series fan right up until Terran Conflict and Albion Prelude and was looking forward to Rebirth more than any other game I've ever played.<p>Unfortunately the game was a huge disappointment. Not just in terms of the bugs and lack of stability but what I saw as the extreme dilution of the mechanics and gameplay elements that had become staples of the series.<p>It felt very much like a console game that had been ported to PC and was incredibly limited in scope compared to its predecessors.<p>Egosoft are good with patches and free updates though so I was hoping over time it would approach something like what I envisioned from an entry into the X series.<p>I haven't touched the game since a week or so after release.
Impressive.<p>Although the log-to-debug approach works fine, we used to use that to write an ingame chat client for earlier games: <a href="http://creshal.de/Static/?page=dcgui" rel="nofollow">http://creshal.de/Static/?page=dcgui</a> / <a href="https://github.com/creshal/devchat-gui/wiki" rel="nofollow">https://github.com/creshal/devchat-gui/wiki</a><p>Latency was… about as high as you'd expect, but it worked. (Although I think we never got around to kill the player if he was kicked out of the chat.)
I've actually been hacking on the X-games for a while, looking to create a local X-wiki based on the mods I currently have installed on my game. It works by running locally and using the game's data files to create the wiki content.<p>Love this idea for pulling live data out of the game though. Seen some really powerful mods for Gnomoria and Cities: Skylines use a similar injection approach.