I bought an Unofficial Cardboard 2+ after being blown away by the Samsung GearVR demo I tried. I've used it maybe twice since then.<p>Granted I am using it with my old Nexus 4 which doesn't have the greatest resolution, but the experience still is way off. There is a certain level of tracking that is very noticeably missing when going from a GearVR to the Cardboard, and I can only imagine a similar gap between the high-end dedicated desktop-driven headsets about to hit the market and the GearVR.<p>The gap is the difference between "crap, it's out of alignment again--maybe if I just keep my head slightly tilted..." and "whoah, I just jumped when I turned around and saw a shark swimming at me."<p>I agree that in the future low-end headsets will likely be dominant, but the motion tracking needs to get a lot better with them to even be worth going through the hassle. The app experience also needs to dramatically improve in terms of quality and input options.