I found the article pretty hard to read...it did not have a clear structure or narrative, had some weird, pithy quotes [1] [2] [3], and generally felt more like a puff piece written by a breathless admirer than serious journalism.<p>But the main takeaway seems to be the "very clear" 5-10 year R&D roadmap for Oculus:<p>> Oculus, then, represents two big bets in one: that VR will be the next major computing platform, supplanting phones the same way that handheld devices usurped desktops—and that human nature won’t change. "If you look at how people spend time on all computing platforms, whether it’s phones or desktops before that, about 40% is spent on some kind of communications and media," Zuckerberg says. "Over the long term, when [Oculus] becomes a more mature platform, I would bet that it’s going to be that same 40% of the time spent doing social interactions and things like that. And that’s what we know. That’s what we can do."<p>Seems logical that VR is going to be FBs next big play, and their ability to get a good product to market relatively soon will be crucial. It's astounding how much revenue they are still able to pull in from a botspammed, broken advertising model on a product that (from my observations of friends/app store comments) is declining in popularity in the US, one of the most lucrative segments.<p>[1] "This is not big data," says Bordes, who is wearing a T-shirt depicting a robot boxing a dinosaur. "This is supersmall data."<p>[2] "I personally called up the guy who’s leading our laser-communications effort, who was working at [NASA’s] Jet Propulsion Laboratory," he recalls. "And he said, ‘What? Why are you calling me?’ And I said, ‘Because we’re connecting the world, and I want you to come in and meet the team, and this is something that’s really important to me, and I think we can make a big difference.’ " Even in the retelling, Zuckerberg makes it sound urgent.<p>[3] Yael Maguire director, Connectivity Lab: "Our focus is technologies that can advance the state of the art by at least an order of magnitude. We don’t want to make something better by a factor of two or three, because the rest of the industry is going to do that."