I think this is really good use case. Is it limited to the sports ticket only? How its going to figure out if the tickets are non transferrable? Does it work with the venue/vendor to confirm the transaction?
This is really smart. I feel like it further establishes SeatGeek as the inarguably best destination to buy tickets: peer-to-peer at lowest fees in the industry, combined with the best prices on the web.<p>If you consider a marketplace to be (demand side) : (supply side), they already have a backstop in the supply side through price-comparison, and can now differentiate their service from other companies with a solid user-uploaded set of tickets.
As much as I want to love this, I'm wary — how's SeatGeek protecting against fraudulent tickets? How is my purchase protected? Does (can?) SeatGeek validate the ticket themselves?<p>TicketMaster, the monopoly that they are, can do this with their resale marketplace (of course, the ticket needs to come from them in the first place), but since SeatGeek aggregates, I don't think they have this superpower.
"The SeatGeek app now allows you to send tickets to anyone else, right from your phone. Your friend will be able to get into the game with the app – no printing, no meeting..."<p>Um, <i>maybe</i>.<p>The venue has no obligation to accept phone scans, and a growing number of venues is refusing to allow people to just scan a PDF off their phones rather than have a printed instrument because it is a growing vector for fraud.
I've been an avid user of SeatGeek ticket search since the beta, snd I despise selling my unused tickets on StubHub. Knowing how well the rest of their offering is put together, I'm pretty excited to try out the selling side. Curious how the fees compare, which didn't seem to be mentioned.