Don't miss the very interesting blog post <a href="http://www.a1k0n.net/2015/11/09/javascript-ft2-player.html" rel="nofollow">http://www.a1k0n.net/2015/11/09/javascript-ft2-player.html</a>
FWIW, modarchive has a new, JavaScript base player since September:<p><a href="http://modarchive.org/news.php?13841" rel="nofollow">http://modarchive.org/news.php?13841</a><p>It uses HTML5 for audio output:<p><a href="https://github.com/deskjet/chiptune2.js" rel="nofollow">https://github.com/deskjet/chiptune2.js</a>
That's awesome. I spent years on fasttracker in the late 90s. Some time ago I uploaded two xm tunes, converted to mp3, to here: <a href="https://www.soundcloud.com/derFunk" rel="nofollow">https://www.soundcloud.com/derFunk</a><p>I used to have a Gravis Ultrasound Soundcard with 4MB of RAM attached. I did over 300 tracks and was a member of a group called Stoned Brain Recordz. If I wouldn't have switched to coding, I would still make music today :)<p>Nice to see this project, keep it up.
Two similar projects:<p><a href="http://mod.haxor.fi/" rel="nofollow">http://mod.haxor.fi/</a><p><a href="http://www.cyrilpereira.com/modplayer/" rel="nofollow">http://www.cyrilpereira.com/modplayer/</a>
That is serious coolness.<p>Could you wrap all this code to have something like <audio> tag playing XMs? Having same API/events as <audio>? In particular I would like to see playbackRate.<p>I was working on music game and tempo effect was considered. I was wondering at a time if usage of tracker modules would give advantage. Especially ease of changing tempo and maybe automatic conversion of beats to levels.<p>Now is there HTML5 Tracker?