One application comes to mind for this: watch for new screenshots (assuming they automatically get put into a directory for Fallout 4 screenshots) and add the in-world coordinates to the EXIF data.
It would be incredibly cool to have a script that automatically manages your inventory while playing the game, e.g. the player picks up all items and has the script auto-drop them if they don't meet certain requirements (value/weight ratio, duplicates, etc.). I'm excited to see where this goes!
It's possible that the client is capable of more than just being a server. Running<p><pre><code> help "Bethesda.NET" 0
</code></pre>
in the console reveals some interesting commands, such as login, checking if the player is logged in, getting some profile stats and whatnot.<p>So of interest is whether the scripting engine (Papyrus) is capable of accessing the network or changing anything about the network commands (especially destination/content). If so, that's possibly bad because a lot of players have a propensity to just run as admin[0] due to script extenders in the various games, which are required for a lot of the most popular plugins (e.g. SkyUI).<p>Used innocently, this could be really cool for modders. Check for updates or even download patches while the game is running for example. Or, hell, multiplayer.<p>There's also a couple of other commands I found interesting in the game console, such as PyConsole and LuaConsole, which are described as Python and Lua consoles, but running these didn't do anything for me. Those would be fun to play with in game.<p>[0]<a href="http://skse.silverlock.org/skse_readme.txt" rel="nofollow">http://skse.silverlock.org/skse_readme.txt</a>
Would be interesting to play around with. Imagine having a "Twitch plays Fallout 4", but with someone playing the game properly but Twitch gets to control the inventory, armour, weapons, map etc... all via the pipboy api.
So there is no authentication on the API endpoint? I have my PS4 connected directly to the Internet to avoid NAT issues, and I wonder whether the API would be available openly as well.
This is very cool. I have to wonder though what you could do with it, like I don't mean to devalue the OP but I see a lot of people here discussing the possibilities (inventory management etc.), but what is there to stop you from doing that with traditional modding? I guess with consoles this might be useful (although I heard consoles can play PC mods this time around), but as far as the PC goes its probably far easier just to use make an actual mod for the game that does what you want instead of bouncing it around wirelessly with a relay.
Only level 12 by November 20th? The desire to play must not have been that strong. He already got side tracked with something that isn't getting him any more loot.
If someone wants to chip in for a copy of XBox One Fallout 4, I'd be happy to look at adding support for it this weekend - it's 100AUD which is a little crazy.
Incidentally, flexlm/port 27000 used to be how a variety of apps were licensed. Much pain was had when the license manager would occasionally go out to lunch.