A Start Up Game: <a href="http://ncase.me/emoji-prototype/?remote=-K4BeA6ciFnVG_fD9wXP" rel="nofollow">http://ncase.me/emoji-prototype/?remote=-K4BeA6ciFnVG_fD9wXP</a><p>People appear, and have ideas. Ideas need customers (or money) to become startups. Startups need customers (or MORE money) to become businesses. Too much money creates rocketships - which need even more consumers to land.<p>Real businesses create angels, and subsequently investors.<p>Feel free to tinker with the weightings, depending on how many successes you'd like to have!
I was also wondering why the domain was familiar. Nicky Case creates some awesome interactive stories and demos of concepts like anxiety & Hebbian learning[0], Self-categorization theory[1], and the effects of very mild systemic bias on segregation[2]. Plus most of it is licensed under CC0 and available on Github[3]!<p>[0]: <a href="http://ncase.me/neurons/" rel="nofollow">http://ncase.me/neurons/</a><p>[1]: <a href="http://ncase.me/group-prototype/" rel="nofollow">http://ncase.me/group-prototype/</a><p>[2]: <a href="http://ncase.me/polygons/" rel="nofollow">http://ncase.me/polygons/</a><p>[3]: <a href="https://github.com/ncase/" rel="nofollow">https://github.com/ncase/</a>
Zombie apocalypse: <a href="http://ncase.me/emoji-prototype/?remote=-K4BxmGwlnBjJ96ipVsg" rel="nofollow">http://ncase.me/emoji-prototype/?remote=-K4BxmGwlnBjJ96ipVsg</a> or with zombie decay: <a href="http://ncase.me/emoji-prototype/?remote=-K4C-rlmldj1NYKXa-jf" rel="nofollow">http://ncase.me/emoji-prototype/?remote=-K4C-rlmldj1NYKXa-jf</a><p>(p.s. If the subject of "Programming zombie apocalypse simulators" appeals to you at all: <a href="http://confreaks.tv/videos/keeprubyweird2015-prepare-yourself-against-the-zombie-epidemic" rel="nofollow">http://confreaks.tv/videos/keeprubyweird2015-prepare-yoursel...</a> )
I think this is conway's game of life: <a href="http://ncase.me/emoji-prototype/?remote=-K4BTa7XdRIC-QuRVsIo" rel="nofollow">http://ncase.me/emoji-prototype/?remote=-K4BTa7XdRIC-QuRVsIo</a>
A story of a bamboo forest, marauding dragons, and gentle panda bears. Gosh, these are fun.<p><a href="http://ncase.me/emoji-prototype/?remote=-K4CpBTSuA4-zO0owfzp" rel="nofollow">http://ncase.me/emoji-prototype/?remote=-K4CpBTSuA4-zO0owfzp</a>
This is really cool! I made a fairly simple system with plants, herbivores, and carnivores... Plants can reproduce to any open square on the board. Herbivores and carnivores reproduce when they eat, and can die from overcrowding or randomly from disease/old age. Corpses provide fertilizer for nearby plants. Certainly not the most realistic model, but a lot of fun to mess around with!<p><a href="http://ncase.me/emoji-prototype/?remote=-K4BOya31RZ3XEK5PTgy" rel="nofollow">http://ncase.me/emoji-prototype/?remote=-K4BOya31RZ3XEK5PTgy</a>
Since it was mentioned in the description and I hadn't seen anyone else do it, here's the Game of Life with poop emoji: <a href="http://ncase.me/emoji-prototype/?remote=-K4CKcP-uNe-iuB9brbL" rel="nofollow">http://ncase.me/emoji-prototype/?remote=-K4CKcP-uNe-iuB9brbL</a>
This use of characters for graphics reminds me of how graphics in old game consoles like the NES worked - effectively a text-mode display with a user-definable colour font.
I made an advanced zombie simulator, with medics, cops, hordes, and more! Inspired by patio11.<p><a href="http://ncase.me/emoji-prototype/?remote=-K4CAvIr6PQhPlQ44ahe" rel="nofollow">http://ncase.me/emoji-prototype/?remote=-K4CAvIr6PQhPlQ44ahe</a>
<a href="http://ncase.me/emoji-prototype/?remote=-K4Cp8L90KH6xGEJxhZW" rel="nofollow">http://ncase.me/emoji-prototype/?remote=-K4Cp8L90KH6xGEJxhZW</a>
I made a simple maze generator!
<a href="http://ncase.me/emoji-prototype/?remote=-K4C8dO98eRuDkYqjLqj" rel="nofollow">http://ncase.me/emoji-prototype/?remote=-K4C8dO98eRuDkYqjLqj</a><p>Im not sure what I've done here, but it sure is pretty to watch
<a href="http://ncase.me/emoji-prototype/?remote=-K4C-x5QN9AmdeUR8x5L" rel="nofollow">http://ncase.me/emoji-prototype/?remote=-K4C-x5QN9AmdeUR8x5L</a><p>Forest simulation. Seedlings sometimes appear, and they sometimes turn into trees.<p>Fires can start within a tree, and when they do they will wipe out adjacent trees and seedlings, with a chance of turning them into fertile ash. When a seedling grows next to fertile ash, that ash turns into a tree. Hopefully simulating the benefits of fire to regrowth of a forest system, although not to any degree of real world accuracy!
In case anyone else isn't seeing the emoji characters on Ubuntu - "apt-get install ttf-ancient-fonts" and a browser restart solved the problem for me.
Nothing lives for long in this acursed land
<a href="http://ncase.me/emoji-prototype/?remote=-K4D_6Swzvpxt6eAfFGa" rel="nofollow">http://ncase.me/emoji-prototype/?remote=-K4D_6Swzvpxt6eAfFGa</a>
Extremely interesting. My first thought was to step through the simulation and try to see lightning strike, but I guess it doesn't display.<p>I think this would be a very interesting use case for Elm with its "time traveling" mechanic.
It would be great if you could have simulation objects inherit from one another - e.g. if you're making a weather system to have a generic cloud, and then have thunder cloud and rain cloud inherit from cloud.
This is great fun. Does anyone else remember StarLogo? <a href="https://en.wikipedia.org/wiki/StarLogo" rel="nofollow">https://en.wikipedia.org/wiki/StarLogo</a>
Am I the only one for whom most of the example symbols aren't displayed properly? (firefox, win7, so a relatively "normal" configuration)