<i>Your six person, six month, $200,000. budget game is reviewed THE SAME as a three year, three hundred person studio game </i><p>Why wouldn't it be? The point of a review is to tell me how good the game is, not to reward you for effort.
<i>'Nobody picked up that it was a parody'</i><p>Closely related quote: "No one ever went broke underestimating the intelligence of the American public." --Henry Mencken
"Another interesting note, we DID have ragdoll physics. But what happened was when you killed a Vietcong their body would shrink down to the size of a child and seizure on the ground flailing and screaming."<p>Hilarious. Despite the overwhelming complexity and pressure of the game industry, I can imagine getting to create something like this with a small team of friends would be absolute bliss.
I laughed at the crappymode as well and a friend pointed me to this <a href="http://www.youtube.com/watch?v=jwxN8sCIOOE" rel="nofollow">http://www.youtube.com/watch?v=jwxN8sCIOOE</a> Half-life with a voice plugin :)
The gaming format of a wisecracking band of heavily armed soldiers blasting their way through a foreign country while spewing curses and black humor is a trope that never gets old. Fast-forward to 2010, and Battlefield Bad Company has a very respectable rank on Amazon.com:<p><a href="http://www.amazon.com/s/ref=nb_sb_ss_i_3_14?url=search-alias%3Daps&field-keywords=battlefield+bad+company&x=0&y=0&sprefix=battlefield+ba" rel="nofollow">http://www.amazon.com/s/ref=nb_sb_ss_i_3_14?url=search-alias...</a>