Absolutely gorgeous! :D<p>A while back it occurred to me that its easy to combine distance-estimated (DE) fractal rendering with conventional 3D models.<p>Imagine how cool it would be flying around this kind of alien-city-scape in real-time in your browser, shooting at monsters!<p>I found that right now, only simple tunnels render at good-enough speed to be combined with classic 3D models and DE-based collision detection. My Ludum Dare game entry based on it:<p><a href="http://williame.github.io/LD/33/index.html" rel="nofollow">http://williame.github.io/LD/33/index.html</a><p>The future will bring fast-enough fractal rendering! :D<p>EDIT to add: well worth looking at: <a href="http://www.shadertoy.com" rel="nofollow">http://www.shadertoy.com</a> and <a href="http://www.fractalforums.com/images-showcase-(rate-my-fractal)/" rel="nofollow">http://www.fractalforums.com/images-showcase-(rate-my-fracta...</a>
An instance of Fractal Lab you can play with:<p><a href="http://hirnsohle.de/test/fractalLab/" rel="nofollow">http://hirnsohle.de/test/fractalLab/</a>
More impressive fractal landscapes using Fragmentarium here:<a href="https://www.flickr.com/photos/syntopia/favorites" rel="nofollow">https://www.flickr.com/photos/syntopia/favorites</a>
These are really beautiful. Has anyone here ever delved into creating fractals with the various tools that are out there?<p>I don't have a strong math background, but I've always thought these things are wonderful. I'd be interested in creating my own, but I don't really know where to start (I don't want to learn the math, or write a renderer; I don't have the time).
Beautiful. Ah, the cities we wish we would have :).<p>I wonder though what's the state of the art for generating real-looking Western cities - i.e. the unplanned mess we live in. Some fractal base and then random outgrowths maybe?
Direct link to just the images (warning, disturbing scrolling behaviour): <a href="http://sub.blue/aurullia" rel="nofollow">http://sub.blue/aurullia</a>
Oh this is beautiful, nice work. Many (wow 12 already) years ago I did something related with iterated function systems and custom code. It was extremely tedious however, and used POV-Ray as renderer:<p><a href="https://vimeo.com/105317159" rel="nofollow">https://vimeo.com/105317159</a><p>Again, lovely work.
This video from Mandelbulb Maniacs popped up on my facebook today.<p><a href="https://www.facebook.com/Atomicat/videos/10156387634450402/" rel="nofollow">https://www.facebook.com/Atomicat/videos/10156387634450402/</a>
I wonder if this is how we will eventually create cities using nanobots. Give them a finely tuned fractal formula, and let them go.<p>Who says grey goo has to be goo?