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Development and Deployment of Massively Multiplayer Games

67 pointsby jayfkover 9 years ago

3 comments

lddover 9 years ago
&quot;This book is targeted towards at least somewhat experienced developers (in other words, it is NOT “how to develop your first program” book with IDE screenshots and copy-paste examples). If your game project is your very first programming project – you’re likely to have difficulties understanding this boo&quot;<p>After spending sometime around people that want to become indie developers, I cannot emphasize this enough. Please do not try to make an MMO as a first game.
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listicover 9 years ago
I wonder if any MMO has tried using specialized hardware accelerators like ASIC or FPGA boards for acceleration of e.g. voxel based physics?<p>If anything, it&#x27;s easier to justify running exotic hardware on a server, where its cost will amortize among thousands of players, than it is to expect users to install it on the client. And the game industry <i>has</i> tried physics accelerators for clients (PhysX).
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seivanover 9 years ago
Is the entire book completely free or was this just some parts of it? Its too good to be true.<p>This has to be the first book that extensively goes through writing one, right?
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