Does this work on an iPhone? I was playing around with in-browser 360 degree video a while back and was infuriated to find that absolutely everything I required - WebGL, a Three.JS library, <video> tags, were present - but iPhone Safari will only ever play videos fullscreen through tap to play, so it's impossible to play a video through WebGL.<p>I really, really wish Apple would drop this restriction. Aside from anything else, the original intention (bandwidth savings) is totally ruined by the fact that everyone is encoding videos as (much larger) animated GIFs to get around the restriction. How about letting videos autoplay, but silently, and have "tap for sound"? Either that or disable autoplaying of GIFs, because the current situation doesn't really make sense.
Am I alone in getting aggravated by people considering 360 video VR? If you want proper VR you need stereo display of 360 video. I feel like the lack of stereoscopic video being called VR is poisoning the well for layman.
Slightly OT, but I have been looking for a live streaming / transcoded solution.<p>IE, webcam in, and streaming video out that <i>doesn't</i> use FMS/Flash/etc. Is it possible in HTML5 yet? Dash seems promising - but is there a totally OSS solution available ?
Very cool... interesting to see Hacker news picking up stories on VR with increasing frequency... Here's to hoping VR is the next boom! Best of luck!