If you like marching cubes in WebGL, here are some more examples (both CPU and GPU based implementations):<p><a href="http://threejs.org/examples/webgl_marchingcubes.html" rel="nofollow">http://threejs.org/examples/webgl_marchingcubes.html</a><p><a href="http://webglsamples.org/blob/blob.html" rel="nofollow">http://webglsamples.org/blob/blob.html</a><p><a href="http://webglsamples.org/caves/caves.html" rel="nofollow">http://webglsamples.org/caves/caves.html</a><p><a href="https://www.clicktorelease.com/code/bumpy-metaballs/" rel="nofollow">https://www.clicktorelease.com/code/bumpy-metaballs/</a><p><a href="http://dev.miaumiau.cat/rayTracer/" rel="nofollow">http://dev.miaumiau.cat/rayTracer/</a><p><a href="http://dev.miaumiau.cat/sph/" rel="nofollow">http://dev.miaumiau.cat/sph/</a><p><a href="http://mikolalysenko.github.io/Isosurface/" rel="nofollow">http://mikolalysenko.github.io/Isosurface/</a>