TE
TechEcho
Home24h TopNewestBestAskShowJobs
GitHubTwitter
Home

TechEcho

A tech news platform built with Next.js, providing global tech news and discussions.

GitHubTwitter

Home

HomeNewestBestAskShowJobs

Resources

HackerNews APIOriginal HackerNewsNext.js

© 2025 TechEcho. All rights reserved.

Isosurface Extraction Using Marching Cubes Algorithm

40 pointsby s4chinover 9 years ago

2 comments

bdover 9 years ago
If you like marching cubes in WebGL, here are some more examples (both CPU and GPU based implementations):<p><a href="http:&#x2F;&#x2F;threejs.org&#x2F;examples&#x2F;webgl_marchingcubes.html" rel="nofollow">http:&#x2F;&#x2F;threejs.org&#x2F;examples&#x2F;webgl_marchingcubes.html</a><p><a href="http:&#x2F;&#x2F;webglsamples.org&#x2F;blob&#x2F;blob.html" rel="nofollow">http:&#x2F;&#x2F;webglsamples.org&#x2F;blob&#x2F;blob.html</a><p><a href="http:&#x2F;&#x2F;webglsamples.org&#x2F;caves&#x2F;caves.html" rel="nofollow">http:&#x2F;&#x2F;webglsamples.org&#x2F;caves&#x2F;caves.html</a><p><a href="https:&#x2F;&#x2F;www.clicktorelease.com&#x2F;code&#x2F;bumpy-metaballs&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.clicktorelease.com&#x2F;code&#x2F;bumpy-metaballs&#x2F;</a><p><a href="http:&#x2F;&#x2F;dev.miaumiau.cat&#x2F;rayTracer&#x2F;" rel="nofollow">http:&#x2F;&#x2F;dev.miaumiau.cat&#x2F;rayTracer&#x2F;</a><p><a href="http:&#x2F;&#x2F;dev.miaumiau.cat&#x2F;sph&#x2F;" rel="nofollow">http:&#x2F;&#x2F;dev.miaumiau.cat&#x2F;sph&#x2F;</a><p><a href="http:&#x2F;&#x2F;mikolalysenko.github.io&#x2F;Isosurface&#x2F;" rel="nofollow">http:&#x2F;&#x2F;mikolalysenko.github.io&#x2F;Isosurface&#x2F;</a>
Devid2014over 9 years ago
Is Marching Cubes not already outdated algorithm to do this !?<p>Why not use state pf the art algorithm for this, like Marching Tiles ?
评论 #11099941 未加载
评论 #11106874 未加载