Wiki in English
<a href="https://github.com/hasegaw/IkaLog/wiki/en_Home" rel="nofollow">https://github.com/hasegaw/IkaLog/wiki/en_Home</a><p>Related Project
<a href="https://stat.ink/" rel="nofollow">https://stat.ink/</a>
This is analyzing the video feed in real-time to scrape info and stats that display on screen. I always assumed someone would do this for splatoon, since nintendo is way behind in this sort of thing (they don't even have a way to specatate a match), but I thought it would be done by intercepting network traffic.
Very impressive project. Some things are more simple recognition to scrape the numbers that show up on the screen for k/d, etc. but their engine also has k-nearest neighbors learning to recognize weapons & abilities.
Cool. I don't have time to check it all out at the moment, but since it's possible to view your Wii U gamepad video on your computer, I thought it'd be cool to analyze the map in real-time and estimate ink percentages for both teams. (From what I saw, this doesn't seem to do that?)
For anyone confused about what this does, English information here [1] tells us it interfaces with a video capture card to capture the HDMI output of a Wii U game console and analyze it in real time.<p>[1] <a href="https://github.com/hasegaw/IkaLog/wiki/en_WinIkaLog" rel="nofollow">https://github.com/hasegaw/IkaLog/wiki/en_WinIkaLog</a>
This seems somewhat relevant: Kartlytics: Applying Big Data Analytics to Mario Kart[1]<p>1: <a href="https://news.ycombinator.com/item?id=6179318" rel="nofollow">https://news.ycombinator.com/item?id=6179318</a>