At first glance there seems to be pieces that could be simplified. E.g., in this image <a href="http://community.wolfram.com//c/portal/getImageAttachment?filename=65983.png&userId=73716" rel="nofollow">http://community.wolfram.com//c/portal/getImageAttachment?fi...</a>, there are 2 1x1 bricks in multiple places (on the top level at the "nearest" corner, for instance) that could be replaced with a 2x1 brick. I wonder what part of the program results in this.
"Lego-fy"?<p>The author is basically talking about "voxels" [1] for which a ton of research and tooling has been made already, not to mention the ever so popular Minecraft game and its numerous clones.<p>Since this is HN, here's the obligatory JS library: <a href="http://voxeljs.com/" rel="nofollow">http://voxeljs.com/</a><p>[1]: <a href="https://en.wikipedia.org/wiki/Voxel" rel="nofollow">https://en.wikipedia.org/wiki/Voxel</a>