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How to Lego-fy your plots and 3D models

28 pointsby soofyabout 9 years ago

2 comments

griffinmahonabout 9 years ago
At first glance there seems to be pieces that could be simplified. E.g., in this image <a href="http:&#x2F;&#x2F;community.wolfram.com&#x2F;&#x2F;c&#x2F;portal&#x2F;getImageAttachment?filename=65983.png&amp;userId=73716" rel="nofollow">http:&#x2F;&#x2F;community.wolfram.com&#x2F;&#x2F;c&#x2F;portal&#x2F;getImageAttachment?fi...</a>, there are 2 1x1 bricks in multiple places (on the top level at the &quot;nearest&quot; corner, for instance) that could be replaced with a 2x1 brick. I wonder what part of the program results in this.
nacsabout 9 years ago
&quot;Lego-fy&quot;?<p>The author is basically talking about &quot;voxels&quot; [1] for which a ton of research and tooling has been made already, not to mention the ever so popular Minecraft game and its numerous clones.<p>Since this is HN, here&#x27;s the obligatory JS library: <a href="http:&#x2F;&#x2F;voxeljs.com&#x2F;" rel="nofollow">http:&#x2F;&#x2F;voxeljs.com&#x2F;</a><p>[1]: <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Voxel" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Voxel</a>
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