The advertised benefits to this method over other methods of game DRM are that you can install on an unlimited number of machines (but only play on one at a time); you don't require the game disk in the drive after installation; and save games are stored online (so you don't need to copy them to a flash drive between, say, home and work).<p>From what I can tell, it doesn't install any device drivers and it doesn't require that any special ports be opened.<p>(Disclaimer: I work for them but I'm not involved with the development of this system. I'm just adding a bit more information about it.)
To be honest it's like game manufacturers (Ubisoft in particular) are trying to make piracy the better option.<p>Look guys. I have decent money, want to support creators and don't feel like fucking around trying to pirate a $50 game and making sure that it doesn't have viruses or anything along with it. Stop making me feel like a moron for actually giving you my money.
The important bit:<p><i>"Every time you lose your Internet connection the game boots you to the main menu, and all progress made from the last save point is thrown out the window. This isn’t an MMO, mind you, but a plain ol’ single player game."</i><p>It's like big-budget PC publishers are begging me to <i>not</i> buy their games.
I hate it when I spend money on software just to be treated like a villain.<p>What happens when the license server gets taken down? I still play 27-year-old NES games on occasion. Will Ubisoft even be around in 27 years?