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Akin's Laws of Spacecraft Design

240 pointsby khetabout 9 years ago

17 comments

idreynabout 9 years ago
&gt; 36. Any run-of-the-mill engineer can design something which is elegant. A good engineer designs systems to be efficient. A great engineer designs them to be effective.<p>I feel like you could permute &quot;elegant&quot;, &quot;efficient&quot;, and &quot;effective&quot; in any way here and still arrive with a maxim that sounds nice but doesn&#x27;t really say anything.
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numbsafariabout 9 years ago
&quot;To design a spacecraft right takes an infinite amount of effort. This is why it&#x27;s a good idea to design them to operate when some things are wrong.&quot;<p>I feel like this applies to everything. I mostly work on ecommerce and analytics systems, and I feel like I&#x27;m having to make this same argument all the time.
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johngaltabout 9 years ago
This one really tells a story:<p>&quot;A bad design with a good presentation is doomed eventually. A good design with a bad presentation is doomed immediately.&quot;<p>Both sides of the issue. Doesn&#x27;t matter how <i>right</i> you are if you can&#x27;t convince anyone. While bad plans can persist in sucking up resources because they were &#x27;sold&#x27; well.
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fitzwatermellowabout 9 years ago
Also relevant: Beginning Engineer&#x27;s Checklist<p><a href="http:&#x2F;&#x2F;www.piclist.com&#x2F;tecHREF&#x2F;begin.htm" rel="nofollow">http:&#x2F;&#x2F;www.piclist.com&#x2F;tecHREF&#x2F;begin.htm</a><p>If a ten commandments of growth hacking ever comes into being, my hope is the first law states: Thou shalt not spam ;)
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marcosdumayabout 9 years ago
&gt; 38. Capabilities drive requirements, regardless of what the systems engineering textbooks say.<p>This is so true. Yet, its the inverse of what all textbooks say.<p>How can it be this way? This is a huge blind spot right on the middle of systems engineering.
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golergkaabout 9 years ago
&gt; 14. (Edison&#x27;s Law) &quot;Better&quot; is the enemy of &quot;good&quot;.<p>That&#x27;s a traditional russian saying, never seen it attributed to Edison before.
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b_emeryabout 9 years ago
&gt; 29. (von Tiesenhausen&#x27;s Law of Program Management) To get an accurate estimate of final program requirements, multiply the initial time estimates by pi, and slide the decimal point on the cost estimates one place to the right.<p>I was once commenting to a friend that my project was taking about 12 times longer than planned, and he said, &quot;ok, about a factor of 4pi&quot;. All my time estimates get a factor of 4pi increase now.
mcguireabout 9 years ago
&quot;<i>18. ... Too much reality can doom an otherwise worthwhile design, though.</i>&quot;<p>That is entirely too true.<p>&quot;<i>20. A bad design with a good presentation is doomed eventually. A good design with a bad presentation is doomed immediately.</i>&quot;<p>And <i>that</i> explains NASA. (Except for the corollary, &quot;A good design with a good presentation is doomed, too.&quot;)
exDM69about 9 years ago
Colin Chapman&#x27;s law of race car design: &quot;simplify, then add lightness&quot;.
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sly010about 9 years ago
Same laws with some additional thoughts: <a href="http:&#x2F;&#x2F;www.ece.uvic.ca&#x2F;~elec399&#x2F;201409&#x2F;Akin&#x27;s%20Laws%20of%20Spacecraft%20Design.pdf" rel="nofollow">http:&#x2F;&#x2F;www.ece.uvic.ca&#x2F;~elec399&#x2F;201409&#x2F;Akin&#x27;s%20Laws%20of%20...</a>
heaths1about 9 years ago
SLS, meet Akin&#x27;s Law #39. Law #39, meet SLS.
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personjerryabout 9 years ago
This reminds me of Jon’s Law: any drive powerful enough to be interesting is powerful enough to be a weapon of mass destruction.
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Paul_Sabout 9 years ago
11. Sometimes, the fastest way to get to the end is to throw everything out and start over<p>If this ever happens to me in my career I will start believing in god or whatever you want. Dealing with &quot;legacy&quot; tech has been the only constant in my life across several unrelated industries (even in the supposedly brash and agile games industry).
larrydagabout 9 years ago
I believe most of the laws could be applied to building a minimum viable product.
perlpimpabout 9 years ago
&quot;2. To design a spacecraft right takes an infinite amount of effort. This is why it&#x27;s a good idea to design them to operate when some things are wrong . &quot;<p>one of the key definitions of antifragility.
nsajkoabout 9 years ago
The &quot;Miller&#x27;s Law&quot; entry seems wrong in more than one way...<p>Does anybody know to which Miller it refers to?
raymondhongabout 9 years ago
omg