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Creating 3D Models from Light Fields

48 pointsby riebschlagerabout 9 years ago

5 comments

AndrewKemendoabout 9 years ago
This is very interesting. Segmentation is a very, very hard problem and the video indicates they have made it fast. 4000 images is a lot and at 21GB per model the processing overhead has to be massive. 60-100 minutes is also a pretty long time to recover one model, but not crazy, and will certainly get faster.<p>I don&#x27;t see any scale reference markers or other reference material in the scene, so I wonder if it recovers scale from light field depth information alone.<p>Interestingly from the paper, they aren&#x27;t actually using a light field camera - but rather creating a light volume through sequentially varying the depth of image taken and modeling the volume:<p><i>Key to our method is the dense spatio-angular sampling of video, which results in smoothly varying parallax between successive frames</i><p>A hack for sure!<p>I would be curious to know if using a light field camera would even be useful in this scenario as much of what they do mimics the light field camera processes, only manually.
TTProgramsabout 9 years ago
Fun to see state of the art algorithms juxtaposed with 90&#x27;s internet aesthetic (auto playing audio ;)).<p>Hopefully lightfield cameras &#x2F; camera arrays will become more common in the near future.
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ClayFergusonabout 9 years ago
THIS IS HUGE. They are creating&#x2F;calculating the missing &quot;dimension&quot; based on statistical input. That is amazing. Physics experiments are all about trying to understand the unknown dimension(s) as well! This D to D+1 dimension transformation is mathematically likely to be solvable for any D value that is an integer too.
WhitneyLandabout 9 years ago
Awesome results, but what is a light field? Are they not generating their models simply from a recorded video?
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kungfoomanabout 9 years ago
Sell software pl0x.