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Ask HN: Toys to help children aged 3-7 learn the basics of coding?

20 pointsby hermanschaafabout 9 years ago
Do you have any recommended toys (preferably physical, touchable objects, not software) for teaching young children the fundamentals of coding? I understand that at this age they may be too young to grasp all of it, but if it lays the foundations for understanding how you can use basic building blocks and rules to solve problems, that would be a great start.<p>The only toy I&#x27;m aware of is the Cubetto by Primo Toys, and I&#x27;m not sure how effective it is. Any suggestions would be appreciated!

12 comments

fratlasabout 9 years ago
Just my 2c and not coding related; I cannot recommend LEGO enough. Creative and logical, it was a huge influence on my desire to build things that are greater than the sum of their parts.
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dpeckabout 9 years ago
Robot Turtles seems to be thought well of, I did the kickstarter for it (so far my only one) and I think my son is just about old enough to play it.<p>For practicals, Shoots and Ladders may be the most like day to day coding :)
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jacalataabout 9 years ago
Fisher Price made a coding caterpillar - <a href="http:&#x2F;&#x2F;www.theverge.com&#x2F;2016&#x2F;1&#x2F;5&#x2F;10716994&#x2F;fisher-price-thing-and-learn-code-a-pillar-toy-ces-2016" rel="nofollow">http:&#x2F;&#x2F;www.theverge.com&#x2F;2016&#x2F;1&#x2F;5&#x2F;10716994&#x2F;fisher-price-thing...</a>
wslhabout 9 years ago
I know I am not answering your question but having played with my daughters (almost 4 and 7) I found <a href="http:&#x2F;&#x2F;www.scratchjr.org&#x2F;" rel="nofollow">http:&#x2F;&#x2F;www.scratchjr.org&#x2F;</a> one of the best options. Yes, it is a mobile application but it is much easier than Scratch where the kids have a lot of different blocks, need to use the keyboard and mouse instead of a touch interface and must read. ScratchJr also motivates the story telling side of programming making stories and characters.<p>Personally, I am rather skeptical of coding toys for very young kids, or to say it in a different way: you can spend one year pushing a 3 year old kid to learn something that at 6 can learn in a few hours and with much more insight.
pepynabout 9 years ago
I work with the lower age groups of a primary school (age 6-10) and we have explored some basic concepts using the following:<p>Toys: * BlueBot &#x2F; BeeBot. Simple robot programming with arrows. If you draw a grid on something transparent you can overlay it on maps&#x2F;images and put &quot;obstacles&quot; in some of the squares that the robot has to be programmed to go around. * Makey Makey. Not programming so much but kids love the creative aspect and learn about hardware<p>not quite toys, but some useful iPad apps: * Free&#x2F;creative: Scratch JR, Hopscotch * Guided&#x2F;&quot;missions&quot;: Kodable, A.L.E.X., Lego Fix The Factory<p>Also, as others have said, LEGO.
giaourabout 9 years ago
Legos FTW. The spacial skills they help cultivate would be equally applicable to any kind of engineering later in life.
nickysielickiabout 9 years ago
These are computer games, but I&#x27;ve had a lot of fun teaching my mom about recursion through Cargobot[1] and Robozzle[2].<p>I think it would be relatively simple for you to make this into a physical game-- hand tracing the execution with them.<p>[1]: <a href="http:&#x2F;&#x2F;twolivesleft.com&#x2F;CargoBot&#x2F;" rel="nofollow">http:&#x2F;&#x2F;twolivesleft.com&#x2F;CargoBot&#x2F;</a><p>[2]: <a href="http:&#x2F;&#x2F;www.robozzle.com" rel="nofollow">http:&#x2F;&#x2F;www.robozzle.com</a> (Use the javascript version, or the android app)
iamtryingabout 9 years ago
When i was kid, i used to watch a lot of cartoon network channels and used to by CAR toys and open them to see inside how its made.<p>maybe let them play with stuff like how its make to discover themself then later they become good logical analyst.
wchrisnabout 9 years ago
Check out makewonder <a href="https:&#x2F;&#x2F;www.makewonder.com&#x2F;dash" rel="nofollow">https:&#x2F;&#x2F;www.makewonder.com&#x2F;dash</a>
cdnsteveabout 9 years ago
Kano: <a href="http:&#x2F;&#x2F;us.kano.me&#x2F;" rel="nofollow">http:&#x2F;&#x2F;us.kano.me&#x2F;</a>
vgallurabout 9 years ago
I know the Bee-Bot and Pro-Bot, are more like the old Logo programming.
brianclementsabout 9 years ago
Let me supplement physical toys (which are most important for sure) with some additional ideas for building future programmers.<p>Children ages 3-7 are really just beginning to learn how to think abstractly, which is a pretty core competency for programming. So when you say you want to teach fundamentals of coding, you really aren&#x27;t even at &quot;coding&quot; yet. You&#x27;re really at the fundamentals of math, language, reasoning, and problem solving and curious mindsets.<p>So what are the fundamentals of coding that 3-7 year olds can actually do?<p>1) Math - I would scour the web for all the different ways you can do basic math with any type of physical object (pencils, fruit, whatever). You may think it&#x27;s too simple, but if you take a cognitive approach to this, practice must be done at some point with mapping a number of any object to it&#x27;s linguistic representation in one&#x27;s mind. Practice counting up&#x2F;down, sorting stuff into groups and sets, quantity, patterns (2x3, 3x2, are they the same? what&#x27;s different?) etc, and doing simple arithmetic with actual objects. This is new to them and is fundamental to everything else.<p>2) Language - have adult conversations with your kids, and no not about adult topics, but with adult words and with adult grammar; no &quot;baby-talk&quot; in other words. And it&#x27;s not about purposely choosing large and obscure words to obfuscate, but picking accurate words that probably leave little holes in understanding for the child to try and reason about. Hopefully they will ask if they don&#x27;t know, or may even surmise correctly about word&#x2F;phrase meaning. This might help with...<p>3) Reason&#x2F;problem solving - Encourage experimentation in everything. If they see you constantly trying new things and failing gracefully and focusing more effort on finding solutions then hiding failures, you&#x27;ve taught them one of the most important lessons of all. Try, try, try many times, then go ask someone. You should be unquestionably <i>the</i> expert in some things, and a complete novice that asks questions and learns quickly in other things, and they should watch you in both situations. Seeing role models do both is an immensely powerful thing to observe to young children. It shows that adults can be both powerful professionals and learners. Where do you think they learn to laugh at, criticize, and fear failure? It&#x27;s cultural. Make failure just another step to mastery.<p>4) Curious mindsets - in every category above, there are always opportunities to ask &quot;why do you think this is?&quot; or &quot;how do you think this works?&quot;. You might get gibberish most of the time but it doesn&#x27;t matter, they are going through the thought process and will get better with age. They need to be very comfortable with those questions at early ages and keep being willing to answer them. When they stop caring, THAT&#x27;S the problem.<p>So to try and answer your question more concretely, you can buy expensive toys made for programming but I don&#x27;t see what it will accomplish. LEGOs are the gold standard, but really, every-day objects can do much of the above. Build a fort! Why are we building a fort? How do we do it? Tell me the steps for building a fort so we can do it again someday. How do we improve this fort? Tell me the steps for improving...