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Game developers must avoid the ‘wage-slave’ attitude

2 pointsby ChazDazzleabout 9 years ago

1 comment

ChicagoDaveabout 9 years ago
Sorry, but I&#x27;m calling bullshit on this.<p>This is no different than Method One adherents claiming Scrum and Agile project management would never work or that pair programming was a waste of resources, or that managed code would never compete with compiled C, or that front-end development couldn&#x27;t be separated from back-end development, or app services would ever perform will enough to work, and the list goes on.<p>Given the right people, the right management skills and ideas, art can be made in a commercial business environment on a schedule.<p>There certainly are adherents to the old ways. Of pushing people beyond measure. Just go look inside a digital ad agency.<p>But even those places are learning new ways and getting pushed back by employees that have no interest in work for a penny less than they&#x27;re worth.<p>(taking a breath)<p>That said, I do believe that success comes from giving of one&#x27;s self. You can&#x27;t expect to get anywhere or make any money without effort and without some level of &quot;paying your dues&quot;.<p>The people that are successful without paying their dues are an anomaly, and are no different than people that win the lottery. You can&#x27;t use that subset to make any point.<p>(breathing out)<p>If the only way you can make art is with freedom, then that is your way.<p>But you&#x27;re simply wrong if you think people can&#x27;t structure a business around game development that balances life and makes a profit.