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What Dwarf Fortress Taught Me About Startups

74 pointsby pigsabout 9 years ago

8 comments

vonkowabout 9 years ago
I'm really surprised that the author didn't get into one of the main ways a fortress fails. It's humming along smoothly and then suddenly the population doubles in size when a group of settlers (VC cash) arrives and the whole place goes to hell from disorganization and growing pains.
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supernintendoabout 9 years ago
Fun analogy. One of my favorite mechanics in Dwarf Fortress is stress. Dwarves have thoughts which are contingent upon outside influences (fatigue, other dwarves, etc.) [1]. Failure to keep your dwarves happy results in a loss of productivity. Left untreated, your dwarves can eventually go insane and destroy everything you&#x27;ve built [2].<p>Fortunately, I&#x27;ve never seen this manifest in a startup before my own eyes (at least in an extreme way), but I&#x27;m sure someone else has a story to share.<p>[1] <a href="http:&#x2F;&#x2F;dwarffortresswiki.org&#x2F;index.php&#x2F;DF2014:Thought" rel="nofollow">http:&#x2F;&#x2F;dwarffortresswiki.org&#x2F;index.php&#x2F;DF2014:Thought</a><p>[2] <a href="http:&#x2F;&#x2F;dwarffortresswiki.org&#x2F;index.php&#x2F;v0.34:Insanity" rel="nofollow">http:&#x2F;&#x2F;dwarffortresswiki.org&#x2F;index.php&#x2F;v0.34:Insanity</a>
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patmcguireabout 9 years ago
What&#x27;s great about this analogy is that Unicorns are officially Bad News for dwarfs, and will frequently gore and trample everyone in your fortress to death.
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vinceguidryabout 9 years ago
&gt; and the gameplay is brutally difficult.<p>Dwarf Fortress is not particularly difficult once you figure out the obtuse interface. It&#x27;s only a little bit more difficult than Minecraft without the boss fights. I got bored in a few months. Admittedly, much of this was the tendency of the game to slow my machine to a dead crawl. Once you&#x27;re proficient at avoiding the pitfalls, the only really interesting thing to do is to keep growing the fortress. Sadly, the performance cliff is steep.
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outworlderabout 9 years ago
Interesting analogy.<p>I&#x27;d guess that the average Dwarf Fortress erm, Fortress, and the average startup fail at about the same rate. For, basically, the same reasons: too many unknowns, random events and morale.
kazagistarabout 9 years ago
1) Name everything silly random things.<p>2) Have a super complex UI.<p>3) Cats will end the world.<p>4) Kill the rich nobles (management) asap.
rhizomeabout 9 years ago
OT, but for those of use who know kids into Minecraft, is DF a good thing for them to graduate to? KSP maybe better? Seems like there&#x27;s a family of games here that have a progression of sophistication.
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triggercutabout 9 years ago
There&#x27;s no Fun that good old fashioned Risk Management can&#x27;t ruin.