Great stuff. I'm hopefully setting my HTC Vive up tonight, so I'll be giving this a shot very soon.<p>There seems to be a significant lack of simple starting points for common scenarios in VR (and yes, I know it's very early). I'm just trying to work on something for a field that is very outside of gaming (so there's no help for me locally), and ramping up on all of this on your own is pretty dang time consuming.<p>I've been working on prototyping some stuff for the Rift in Unity and, while it's fairly easy to do, there's also a ton of outdated info out there already. And I can't tell if I should just be spending more money on some basic assets and prefabs or if there's a better route. Especially since I'm not looking to make games.
Also don't miss the Valve OpenVR SDK, here's their "hello world" sample:
<a href="https://github.com/ValveSoftware/openvr/tree/master/samples/hellovr_opengl" rel="nofollow">https://github.com/ValveSoftware/openvr/tree/master/samples/...</a><p>if you want something a bit more low-level than Unity. There was one tiny change I had to make, change "LoadTexture" to "LoadTexture_Async", there's a couple of pull requests with the details.<p>I can't wait to start making vr stuff.