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Public VR Critique #1: Nighttime Terror

64 pointsby jrbedardabout 9 years ago

6 comments

petercooperabout 9 years ago
He did some others as well:<p>Dreadhalls - <a href="https:&#x2F;&#x2F;www.facebook.com&#x2F;permalink.php?story_fbid=1652934931607684&amp;id=100006735798590" rel="nofollow">https:&#x2F;&#x2F;www.facebook.com&#x2F;permalink.php?story_fbid=1652934931...</a><p>Playhead - <a href="https:&#x2F;&#x2F;www.facebook.com&#x2F;permalink.php?story_fbid=1663414923893018&amp;id=100006735798590" rel="nofollow">https:&#x2F;&#x2F;www.facebook.com&#x2F;permalink.php?story_fbid=1663414923...</a><p>Bazaar - <a href="https:&#x2F;&#x2F;www.facebook.com&#x2F;permalink.php?story_fbid=1717273305173846&amp;id=100006735798590" rel="nofollow">https:&#x2F;&#x2F;www.facebook.com&#x2F;permalink.php?story_fbid=1717273305...</a><p>Viral - <a href="https:&#x2F;&#x2F;www.facebook.com&#x2F;permalink.php?story_fbid=1725972060970637&amp;id=100006735798590" rel="nofollow">https:&#x2F;&#x2F;www.facebook.com&#x2F;permalink.php?story_fbid=1725972060...</a>
rocky1138about 9 years ago
I feel like the value of this article would be greatly increased by including a video of gameplay of the game in question. I have no idea what Nighttime Terror is or what it looks like.
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NKCSSabout 9 years ago
I had a chance to play with the HTC VIVE for a few hours yesterday, and I can tell you, my mind was blown. I was ready to do away with the whole VR thing as just another gimmick like 3D TV, but boy, was I wrong.<p>It&#x27;s very responsive, fairly high resolution and 90Hz framerate; the two controllers make the whole experience complete.<p>A few things to recommend if you can try a HTC VIVE:<p><pre><code> AudioShield Space Pirate Trainer Hover Junkers Paper Cuts</code></pre>
Animatsabout 9 years ago
Carmack&#x27;s critiques are interesting for what they don&#x27;t say. There&#x27;s very little about how VR interacts with the gameplay. VR doesn&#x27;t seem to have been exploited much in these first person shooters. They seem to have standard game mechanics.<p>One could have a VR game where you&#x27;re being followed, and have to keep looking behind you to try to spot your tails. But when you look back, your tails notice if you;re too obvious or look too long, and take evasive action or swap with a different tail. None of the mentioned games seem to tie where you look with game mechanics like that.<p>The detailed discussions of aliasing vs stereo vision would apply to any 3D display. Any artifact that&#x27;s different for each eye is really annoying. Also, why did someone release a 30FPS VR anything? There are arguments over minimal acceptable frame rate in VR, but the numbers are around 100FPS and this is well known.<p>Menus in VR suck. No surprise there. It probably would have been better to ship the thing with a game controller, so the user could use the controls without looking at them.<p>Carmack seems to like a dark world. Grey borders good, white clouds bad. Whether that&#x27;s his Doom bias or a problem with the Oculus Rift isn&#x27;t clear. In GTA V, you can climb a mountain and see the whole game world, clouds and all. That should look good in VR. If it doesn&#x27;t, the current headgear has a problem.
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bradheabout 9 years ago
These are really hard to understand without some associated images or videos.
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rajacombinatorabout 9 years ago
I have no context on the game but it&#x27;s awesome for such a prominent figure to share public feedback like this.