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Ask HN: (Devoted time):(revenue) ratio for side project

22 pointsby selmatabout 9 years ago
What are (devoted time):(revenue) ratio for your side projects?

7 comments

musgravepeterabout 9 years ago
I have been developing odd-ball physics apps (ThreeBody, Geodesic Asteroids most recently).<p>I&#x27;d say I put in about 10 hrs&#x2F;week =&gt; 520&#x2F;yr.<p>Last year my revenues were up 400% (to $88) with expenses of about $400 (apple developer fee, web host, test device, couple of books) - so a loss of about $300.<p>Time&#x2F;revenue = 88&#x2F;520 = $0.17&#x2F;hr
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LoSboccaccabout 9 years ago
Infinite. Can&#x27;t make many things public nor open source either because nda, non competes or because I didn&#x27;t ever put them past &quot;it could work&quot; phase. Mostly the latter to be honest. Figuring solutions is so much more interesting that working out kinks and corner cases
cheezabout 9 years ago
Until the last few months, the ratio was stupendous: ~$300&#x2F;hr<p>I&#x27;ve been working on upgrading the technology and business model. It&#x27;s a risk and I think I&#x27;ll fail...
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desfanabout 9 years ago
I have an Android and iOS game that took me around 125h to do (including learning time). In the last 12 months it made around $25000, so about $200 per hour.<p>I&#x27;m not counting with time spent maintaining the game, but it should come to about 2~4h&#x2F;week in the last year or so.
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adzedsabout 9 years ago
I have a project that I now maintain on just 2 hours a week... But I worked on it for 4 weeks, 10 hours a week...<p>So that is 136hr&#x2F;y.<p>Revenue for the past 12 months is £26,500<p>26500&#x2F;136 = £195ph
safeharbourioabout 9 years ago
I&#x27;d say fairly good, first side project, so no other to compare to. Also an invaluable source of experience.
samfisher83about 9 years ago
5hrs month: 0 revenue.