Actual article : <a href="http://allenchou.net/2016/05/a-brain-dump-of-what-i-worked-on-for-uncharted-4/" rel="nofollow">http://allenchou.net/2016/05/a-brain-dump-of-what-i-worked-o...</a><p>Interesting comment : "Yes. We don’t have specific titles and do whatever is needed."
8 mentions of Last of Us shows how influential some of the mechanics in that game were for future games - this is obviously especially the case for Naughty Dog themselves, but there were so many innovative takes on that genre in Last of Us that I'm sure many other dev studios have been impacted by the ideas and near flawless execution.<p>Haven't played Uncharted 4, but Last of Us is a masterpiece.
I love the way this article is written. Sometimes these types of articles go deep into personality and politics and you really get that anywhere you go. Here you get a peek into the nitty gritty while keeping it at a layman level. Plus, it gives you a chance to imagine how you might solve the problems he faced.
FWIW, the dev cross-posted to r/gamedev:<p><a href="https://www.reddit.com/r/gamedev/comments/4itbxq/a_brain_dump_of_what_i_worked_on_for_uncharted_4/" rel="nofollow">https://www.reddit.com/r/gamedev/comments/4itbxq/a_brain_dum...</a><p>Interesting tidbit: ActionScript was his first language and he still uses it to prototype tools.
This article is great. I've played through most of the game at this point, and I've really been noticing how good the single-player AI behavior is. Your AI buddy is pretty good about picking places to go, when to follow, when to lead, finding their own routes up cliffs and such that have multiple choices, etc. About the only oddity I've noticed is in combat areas, your buddy sometimes moves from cover to cover in full view of enemies or otherwise hunkers down in cover in a position that's actually in view of an enemy, and it doesn't matter (presumably enemies simply don't ever see your buddy unless they've already seen you). From a gameplay perspective this is absolutely the right choice, and it's such a minor thing that I really only noticed it because I looked specifically for it, I'm just kind of amused.
Someday I sincerely hope to publish a game. When I read articles like this, though, I begin to realize just how little I understand about working on a project like that. I can't even begin to understand how they make all these systems work together in the same environment.
Just had to chime in and say thank you for such an amazing two games. Loving Uncharted 4 so far. I know you worked on mostly NPC AI, but this is the most beautiful game I've played and my PS4 sounds like it's about to die.
I don't play games but have always been into 3D graphics and Visual Computing. Interesting read and watching the gameplay trailer afterwards was fun and very impressive: <a href="https://www.youtube.com/watch?v=sB0xy74Zrj8" rel="nofollow">https://www.youtube.com/watch?v=sB0xy74Zrj8</a>
To complement this, I found this video interesting in demonstrating some of the technical achievements and flourishes in Uncharted 4:<p><a href="https://www.youtube.com/watch?v=ts2am8WRBXQ" rel="nofollow">https://www.youtube.com/watch?v=ts2am8WRBXQ</a>
gamasutra provides a link to the blog post where this actually came from. i just want to say that his blog is one of the best i have ever seen and that you should check it out. it has tons of posts that are just as interesting as this one except about getting hired at naughty dog, implementing a physics engine and much more.