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Programming Language For Youngest Kids

11 pointsby mgenzelabout 15 years ago
I want to teach my son (4.5 years) "programming" (obviously, too early for general-purpose programming, but a limited-environment language can certainly be taught). I'm considering writing my own little language/"interpreter". Is there anything already out there that's worthwhile? The options I've seen is Scratch (8-year+) and Logo (seems boring to me for this age). Some others are listed here http://en.wikipedia.org/wiki/Educational_programming_language , I haven't checked all of them out though (e.g., Karel looks intriguing).

5 comments

mbrubeckabout 15 years ago
I've had some good times playing with Scratch with my 3.5-year-old. We made some games where she can press buttons to make characters on the screen move around and do things. I show her the list of sprites and let her choose some. She decides what they should do ("I want the cat to roll over") and I write the code, with feedback from her. I guess I'm really training her to be a development manager. :)<p>I haven't tried it yet, but the video presentations I've seen of Microsoft's Kodu look really fun: <a href="http://en.wikipedia.org/wiki/Kodu" rel="nofollow">http://en.wikipedia.org/wiki/Kodu</a><p>She also likes TuxPaint (<a href="http://www.tuxpaint.org/" rel="nofollow">http://www.tuxpaint.org/</a>) and other drawing programs. It was SuperPaint on the original Macintosh that first got me into computers...
ElliotHabout 15 years ago
I personally think that the best computer related education you can give a child of that age is to get them to understand that in almost all cases it is safe to 'fiddle' with the software on computers. I think I owe a almost all my knowledge of computers today to my parents who allowed me to repeatedly break the software running on the family PC from DOS to early Windows until I finally got my own.<p>Almost everyone I know of my age who can program with any level of competancy are the people who were given 'free reign' over a computer fairly early in life. Whereas the people who are less skilled are the people who were always told that if they touched the wrong thing they'd break it.
shawndumasabout 15 years ago
My 8 year old is enjoying Scratch immensely. (As am I.)<p>Without any instruction, apart from two tutorials from YouTube, he has made a number of exploratory programs. I cannot recommend it more highly then seeing him dancing in delight as he showed his mother how the flying bit of doodle (made with the in-skin paint widget) that shoots from the mouth of the cat makes the stick men 'ghost'.<p>He set up broadcasts, loops, events, and keyboard control, all on his own
lazugodabout 15 years ago
This might be a smidge above a 5-year-old's vocabulary level, but you should give Inform 7 (<a href="http://www.inform7.com/" rel="nofollow">http://www.inform7.com/</a>) a look. It's designed for writing text adventures like the Zork series, but unlike almost every other programming language, it uses almost entirely natural English syntax.<p>The object model<p><pre><code> A barrel is a kind of supporter. The blue barrel is in the garden. The shears are on the blue barrel.</code></pre> and CLI model<p><pre><code> Frowning is an action applying to nothing. Understand 'frown' as frowning.</code></pre> and rule-based syntax<p><pre><code> Instead of frowning when the Queen is in the garden: say 'It would be improper to scowl at the Queen.' After frowning when the player does not carry the shears: say 'Your inability to do gardening makes you quite grumpy.'</code></pre> are all easy to understand.<p>The result is always readable, even to someone unfamiliar with regular scripting languages. The IDE is also full of examples, though they are somewhat verbose.
Dobbsabout 15 years ago
If you have an xbox or a windows computer check out <a href="http://fuse.microsoft.com/kodu/" rel="nofollow">http://fuse.microsoft.com/kodu/</a> it is a really simple game development tool.<p>It is a visual event based system.<p>You have a queue of events. You then define relationships. Events at the top of the queue take priority over items lower on the queue. There is also the ability to define multiple queues and switch between them.<p>Relationships are simple but can be used to build complex systems.