Dolphin's status update posts make it look like one of the best managed projects I have _ever_ seen, open source or closed. Really incredible work.
Great work. I started contributing to Dolphin earlier this year entirely as a result of seeing the well-polished status updates and technical articles that made it to HN from time to time.<p>It's been in a "freeze" for quite some time while bugs were nailed down, but I'm looking forward to being able to land some code finally!<p>And, if anyone is interested in some really cutting-edge ARM or x86 JIT code, there are lots of interesting problems to tackle (say hi in #dolphin-dev on freenode).
Why is this emulator so well organized and polished compared to some other emulator projects? They do such great technical write ups, but I'd love to see one about how they manage the project.
Dolphin is amazing, plain and simple. It's been years since I tried to contribute, but it's got a great development community and it's a great place to learn, as you can probably tell from these detailed posts. Kudos to everyone on an excellent release for an extremely compelling project.
I'm so glad that Nintendo's misguided IP stance leading to gameplay video takedowns hasn't affected the Dolphin project. I don't think Nintendo management realizes that more gameplay videos and more fan creations of any kind mean free advertisement.
I keep meaning to try out Dolphin on my Dell XPS 13 to see how well it runs on integrated GPU's, but it continues to slip my mind. If the framerate is even halfway decent on Gamecube games, I'd be thrilled.
Not related to the Smalltalk implementation apparently.<p><a href="http://www.object-arts.com/dolphin7.html" rel="nofollow">http://www.object-arts.com/dolphin7.html</a>