I really wish technical people would explain what they mean when they say AI, and quickly name which algorithms they're using. If they don't, it's just clickbait.
Is there really a need to install, by my count, 208 node modules globally?<p>Would the longer second line in the instructions<p><pre><code> $ npm install warriorjs
./node_modules/warriorjs/bin/warriorjs
</code></pre>
really have scared off that many people?
Looks like this is a port/clone of Ruby Warrior: <a href="https://github.com/ryanb/ruby-warrior" rel="nofollow">https://github.com/ryanb/ruby-warrior</a>
Reminds me of CodeCombat <a href="https://codecombat.com/play/level/codewarrior" rel="nofollow">https://codecombat.com/play/level/codewarrior</a> (which also allows multiple languages)
Is there are "tutorial" for this game? This is a really complex topic and if you're trying to teach path finding and other ideas to new programmers it would be really helpful if there was a step by step guide to show the basics of what you're trying to help them accomplish. Something that can get them to the top of the tower, but can also be improved upon. Even if it's just a code sample for each level that won't beat the next level.
Looks pretty cool!<p>I've gotta take the opportunity to plug the interactive version of Ruby Warrior here: <a href="https://www.bloc.io/ruby-warrior" rel="nofollow">https://www.bloc.io/ruby-warrior</a><p>It's interesting that this style of learning programming fundamentals has taken off such -- Ruby Warrior, The new swift playground announced by apple, and now this Javascript port.
Not particularly the type of AI I would teach people (neural networks, and some symbolic AI) but this looks good for working with kids to learn some programming. My grandkids are visiting and I might see if they are patient enough to try this.
Hey, he stole my ASCII sword idea! <a href="http://vorpal.js.org" rel="nofollow">http://vorpal.js.org</a><p>Although I would argue he found a better use for it.
Looks fun but it has little to do with AI, I expected rather something like <a href="https://top-tactic.com" rel="nofollow">https://top-tactic.com</a> where you can train NN how to play football just by creating sample situations on the pitch.
This reminds me of <a href="https://www.battlecode.org/" rel="nofollow">https://www.battlecode.org/</a> by MIT.<p>Both are AI games where you code your own player class, but MIT competition is PVP(player-versus-player) whereas in this one you play alone.
a Roguelike dungeon crawler is cool, but i'm not-so-secretly hankering for a procedurally generated text adventure in the style of.. well.. text adventures, requiring programming-orientated input.
also, don't forget to mention the great <a href="http://play.elevatorsaga.com/" rel="nofollow">http://play.elevatorsaga.com/</a> in this context.