I played around with just using callbacks as a test and it wasn't bad at all.<p>Most information on it seems to start off as a T.V. infomercial for some library.
Don't suffer from callback hell, use X!<p>I can barely find anything on the internet about callback hell before 2010 to indicated that it was a real problem at all with javascript.
It wasn't really a problem with JS before 2010 because JS wasn't used for servers. UI programming is usually event-driven, and rarely has long chains of asynchronous operations (outside of complicated programmer-defined animations, which few people are using). It became a problem with Node because suddenly folks are making lots of mutually-dependent network, filesystem, and database queries, all of which require a callback.<p>Even then, I think it's a bit overstated - people were writing event-driven servers in C++ before Javascript was even invented. I do think that being able to use semicolons to sequence two statements is a lot more concise than nesting a chain of closures, though.
So, I think an example here will help you understand.<p>Let's use NodeJS with Express and with pg-node. Let's say you have a database.<p><pre><code> 1. You define an Express handler to handle a get request.
2. In that handler, you connect to a database, which takes a callback
3. You create a query on that connection, this takes a callback.
4. You then write a function that feeds the query result rows into a CSV exporter, which takes a callback (because of course it does).
</code></pre>
You now have a pyramid something like 5 levels deep. Callback hell is in fact a thing.<p>However, I've found that pipeline of promises almost completely solve that problem.
It's a real problem, but so is promise-chain hell, and bound-event hell, and coroutine hell, and multithread hell, etc etc.<p>It's not black and white, and no library is going to solve all the issues. A pragmatic JS engineer is going to have to use many different tools in their toolbelt on a routine basis, it's just a matter of choosing the right tool for the job (which includes taking into account the environment you're working in and the code that already exists).<p>But in general, in my experience, callback hell is often a sign of an upstream design-pattern issue. If the procedure you're writing needs to call a series of 20 functions, in sequence, (and wait for them all to callback one after the other) you can probably implement it in a clean way that doesn't require your code to move evermore to the right. Frameworks like Express (which passes around "next"), and Mocha (which passes around "done") set great precedent of alternative ways to conceptualize those kind of issues. Achieving this in practice often means writing a combination of promises, callbacks, and other things.
Yeah, callback hell is not a real thing. People tend to dislike callbacks only when they don't have much experience with them. I remember being like that myself. But there are a lot of problems that are inherently asynchronous and are much easier to solve with callbacks, than with anything else.
No.<p>It depends on how much of your business logic must be synchronous and how much it relies on asynchronous operations. It also depends on what you consider to be hellish.<p>async/await is still cleaner than even a single promise, so you might as well use it.
It is a problem that is easily fixed. I like the fact that javascript allows you to write ugly code to make something work fast. When it works, you can refactor quickly by naming anonymous functions / using Promises / using whatever framework.<p>Here is my nodejs algorithm so far:<p><pre><code> - Code something ugly with 4-7 anonymous function levels
- Realize I'm in callback hell
- Refactor and make sure all functions have access
to the variables they need.
(Because the scope is often changed while refactoring)
- Test
- Repeat</code></pre>
Callbacks are successfully applied in lower-level languages. When a serial driver in Linux receives characters, generally at interrupt time, it invokes a callback in the TTY layer. You don't hear kernel developers whining about "callback hell". These C callbacks are just function pointers: any closure-like semantics is simulated by registering a pointer to data along with the function pointer, which is then passed in the callback call.