Nice. There was an Anandech article here not too long ago showing pretty nice improvement over Intel in some cases:<p>---<p>All in all, the maximum throughput of one POWER8 core is about 43% faster than a similar Broadwell-based Xeon E5 v4. Considering that using more cores hardly ever results in perfect scaling, a POWER8 CPU should be able to keep up with a Xeon with 40 to 60% more cores.<p>---<p><a href="http://www.anandtech.com/show/10435/assessing-ibms-power8-part-1/11" rel="nofollow">http://www.anandtech.com/show/10435/assessing-ibms-power8-pa...</a>
Back when I worked on a UE3 title we actually used machines not too far off(basically more RAM) from final specs so that we wouldn't build things that could never be run on a reasonable PC/X360/etc. Giving a developer a machine close to an end users definitely incentivises a focus on fast, performant code.<p>However having faster asset cooking is always a good thing.
<i>>OpenPOWER systems allow you to keep your valuable assets and proprietary engine code safe and secure through full owner control</i><p>What does it mean? It's some form of DRM pitch?
If you're interested in it - support this pull request: <a href="https://github.com/EpicGames/UnrealEngine/pull/2585" rel="nofollow">https://github.com/EpicGames/UnrealEngine/pull/2585</a>
I'm happy to see usable non x86 hardware ! But we still have to solve emulation. I wonder if there is a way to decompile and recompile binaries. In theory it SHOULD be possible to convert what the CPU is asked to do, back to what the program does, and then convert it to another CPU.<p>An implementation like this would have a huge impact on new platform giving them a fighting change, allow competition without vendor lock-in.