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Raw footage of the Japanese games industry

238 pointsby Mauricio_almost 9 years ago

10 comments

minikomialmost 9 years ago
You may also enjoy<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=ECLEAzsh2eg" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=ECLEAzsh2eg</a><p>the making of Norimaro - lots of footage from within capcom offices. Amazing clunky CRT displays and hand drawn art. Some ridiculous motion capture and voice recording footage towards the end too.
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Karumaalmost 9 years ago
You may also enjoy<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=tu4k1DhKJNU" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=tu4k1DhKJNU</a><p>the making of Super Bomberman 3. Several interviews with the programmers and amazing footage of the technology they used to make SNES games at the time.<p>And other random stuff. All in Japanese, unfortunately.
MarkSweepalmost 9 years ago
You may also enjoy this documentary about game music in old Japanese video games:<p><a href="http:&#x2F;&#x2F;daily.redbullmusicacademy.com&#x2F;2014&#x2F;10&#x2F;diggin-in-the-carts-series" rel="nofollow">http:&#x2F;&#x2F;daily.redbullmusicacademy.com&#x2F;2014&#x2F;10&#x2F;diggin-in-the-c...</a><p>One moment that stands out was a composer showing her old graph paper notebook of waveforms.
buzzybeealmost 9 years ago
The new documentary &quot;Branching Paths&quot; covers the independent part of the contemporary industry and the interactions between the older &quot;doujin&quot; model and the newer Western-inspired &quot;indie&quot; concept.<p>[0] <a href="http:&#x2F;&#x2F;indiegames.com&#x2F;2016&#x2F;07&#x2F;branching_paths.html" rel="nofollow">http:&#x2F;&#x2F;indiegames.com&#x2F;2016&#x2F;07&#x2F;branching_paths.html</a>
cm3almost 9 years ago
Not Japanese, but very rare insight into id software in its heyday: <a href="https:&#x2F;&#x2F;vimeo.com&#x2F;4022128" rel="nofollow">https:&#x2F;&#x2F;vimeo.com&#x2F;4022128</a><p>These clips ought to be put on archive.org.
ayuvaralmost 9 years ago
I&#x27;m usually not one for office perks, but a miniature train track would be alright with me.<p>Hudson actually had a bunch of other train-related stuff in their R&amp;D offices, if memory serves. It&#x27;s a shame to see it abandoned like this.
eropplealmost 9 years ago
I have the book he mentions, <i>The Untold History of Japanese Game Developers</i>, Volume Two. It is a fantastic book and worth your time if this stuff interests you.
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corysamaalmost 9 years ago
Love this kind of material. Myself and many other people have been collecting it in <a href="https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;TheMakingOfGames&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.reddit.com&#x2F;r&#x2F;TheMakingOfGames&#x2F;</a>
thomasflalmost 9 years ago
There&#x27;s been some talk about digital preservation of games and other software. I wonder if there are ant international projects on digital preservations.
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brandonheatoalmost 9 years ago
Am totally awed by the devotion and passion of Toru Hidaka.