Thanks Gavan! This is exciting, I've been waiting for this for a while. The code looks super hacky, but that's to be expected :)<p>Hopefully it gets ported to Mac and GNU/Linux soon. If not, I'd definitely like to try and port it over when I get some spare time. Cheers!
Great to see this finally get a release, I've been following the story since the first post. Curious why you aren't looking to generate income from VQ though. Also, the initial world construction process seems to take a very long time on a pretty fast machine. Perhaps a progress bar of some kind that lets the user know approximately how much longer it will take would be helpful. Keep up the great work!
Looking good! For those of us that can't actually run it yet, here's the latest video:<p><a href="https://www.youtube.com/watch?v=tyuRNC8Edds" rel="nofollow">https://www.youtube.com/watch?v=tyuRNC8Edds</a>
Error loading shader 129. Water loaded at first execution, not at the second one. I deleted and re-extracted, still no water, only bridges and slow-loading trees without leafs.<p>I guess the hardware requirement for this are quite unusual, I have an ATI 6870.
Doesn't seem to work on macOS under Wine:<p><pre><code> $ wine VoxelQuest.exe
err:process:create_process L"Z:\\Users\\username\\Downloads\\vqprecomp\\bin\\VoxelQuest.exe" not supported on this installation (x86_64 binary)
wine: Bad EXE format for Z:\Users\username\Downloads\vqprecomp\bin\VoxelQuest.exe.
$ wine.bin(52265,0x407fc000) malloc: *** error for object 0x401c2f08: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug</code></pre>
Gavan - one idea for you is to do a mini tutora on the source code on Udemy or one of those sites. It would not have the obligations you allude to yet still provide you with some income for your work. Of course doing the tutorial would require some efforts but you can keep it raw and not put too much effort into it. Almost like a walkthru that handmade quake or handmade hero are doing. Just my two cents. Thanks for your work!