TE
TechEcho
Home24h TopNewestBestAskShowJobs
GitHubTwitter
Home

TechEcho

A tech news platform built with Next.js, providing global tech news and discussions.

GitHubTwitter

Home

HomeNewestBestAskShowJobs

Resources

HackerNews APIOriginal HackerNewsNext.js

© 2025 TechEcho. All rights reserved.

Sierra Gets Creative

139 pointsby ColinCochraneover 8 years ago

8 comments

shmerlover 8 years ago
<i>&gt; One could wish that Roberta’s ambivalence about killing her new female heroine at every possible juncture had led her to consider the wisdom of indulging in all that indiscriminate player-killing at all</i><p>It&#x27;s interesting, how in comparison in Loom[1], there are practically no such deaths at all. The most that can happen - you&#x27;ll get stuck with progress and will have to return to previous areas to finish what you missed. King&#x27;s Quests on the other hand are infamous for brutal deaths caused by all kind of mistakes, like failing to feed hungry chicken in time.<p>[1]. <a href="https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Loom_(video_game)" rel="nofollow">https:&#x2F;&#x2F;en.wikipedia.org&#x2F;wiki&#x2F;Loom_(video_game)</a>
评论 #12385209 未加载
评论 #12384027 未加载
评论 #12385065 未加载
评论 #12387353 未加载
dansoover 8 years ago
&gt; <i>Roberta Williams, an example of that rare species of adventure-game designers who don’t actually play adventure games, likely had little idea just how torturous an experience her games actually were. Taken as a whole, Roberta’s consistent failings as a designer seemingly must stem from that inability to place herself in her player’s shoes, and from her own seeming disinterest in improving upon her previous works in any terms but those of their surface bells and whistles. That said, however, King’s Quest IV‘s unusually extreme failings, even in terms of a Roberta Williams design, quite obviously stemmed from the frenzied circumstances of its creation as well.</i><p>Wow, I had no idea that KQ4 was so controversial. I remember it fondly, though now that I think about it, I remember it fondly for its graphics and setting. I don&#x27;t remember actually ever finishing it. All the KQ games do seem poorly designed in retrospect but I do remember chugging through the first few of them through trial and error. I&#x27;ve wondered if that perseverance is something that is part of the stupid bullheadedness of youth (or the weakness of age), or if at the time, we just accepted that games were supposed to be unfair and cruel.
评论 #12384109 未加载
评论 #12384660 未加载
评论 #12384747 未加载
评论 #12384946 未加载
mschuster91over 8 years ago
Ah, hearing the name &quot;Sierra On-Line&quot; brings back some memories. Caesar, Earth Siege... Does anyone here happen to know where their licensing portfolio&#x2F;copyrights&#x2F;code have ended up?
评论 #12385041 未加载
评论 #12384286 未加载
评论 #12385132 未加载
评论 #12385445 未加载
评论 #12384234 未加载
eriknstrover 8 years ago
I found a video with a full play-through of King&#x27;s Quest IV without commentary. The video is almost an hour long.<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=vCqDIRMRTTY" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=vCqDIRMRTTY</a><p>Interesting to watch, but I can certainly see what they meant when they said that the game was fundamentally broken, that it requires you to perform a bunch of actions which you must wander around trying to figure out pretty much without any help at all.<p>As a play-through video, I enjoyed it. As I game, I would have become very frustrated, I would not have enjoyed it and I would have given up within short time.<p>The story as a whole combines a lot of folk tales and IMO does so to pretty good success. I also think that there are some elements from the game which would be worth basing another game on for something like a gamejam entry. For example, the scarab that scares away the zombies and the mummy, that could be reused in such a game. Just, the scarab would not be so hard to come by.
评论 #12391454 未加载
stuart78over 8 years ago
Great post, I love the &quot;basic&quot; challenges of development back in the early days. Dealing with Sound, in this article, jumped out at me. We take so much for granted about how our computers work today.
评论 #12385119 未加载
justinlardinoisover 8 years ago
Worth noting that a bunch of Sierra games are in this week&#x27;s Humble Bundle, including all of the King&#x27;s Quest games at the higher tiers.<p><a href="https:&#x2F;&#x2F;www.humblebundle.com&#x2F;sierra-bundle" rel="nofollow">https:&#x2F;&#x2F;www.humblebundle.com&#x2F;sierra-bundle</a>
dansoover 8 years ago
h&#x2F;t r&#x2F;themakingofgames<p>A NBC News piece about Sierra Online in 1983; brought back lots of great memories, and feels like the 80&#x27;s version of the feature piece on a startup unicorn: <a href="http:&#x2F;&#x2F;www.nbcuniversalarchives.com&#x2F;nbcuni&#x2F;clip&#x2F;51A17175_s01.do?assetId=clip_35754451" rel="nofollow">http:&#x2F;&#x2F;www.nbcuniversalarchives.com&#x2F;nbcuni&#x2F;clip&#x2F;51A17175_s01...</a>
roschdalover 8 years ago
You might enjoy Ken Williams yatch blog: <a href="http:&#x2F;&#x2F;www.kensblog.com" rel="nofollow">http:&#x2F;&#x2F;www.kensblog.com</a>