Nice library. The landing page needs some more work. The "features" section contains just keywords that are not explained. I'd like a sentence explaining each feature: what it does and when/why it is useful. For example, at first I didn't understand what "Auto Mute" meant. That was until I played a sound while I switched to another tab, which made the sound stop. When would one want to use auto mute? To me it felt unnatural/unwanted, almost like a bug. Explain why Web Audio API is used when available. What will not work (if applicable) when using the HTML5 Audio fallback? In what kind of web applications would I want to use Waud.js? Games?
API docs link is a 404. But I'm looking to try this. Have you worked around with any of the audio playback changes (onlick vs. ontouchend vs onmouseup) in iOS 9/10? I'm curious what "audio unlock" on iOS means.
strikingly similar to WAD - <a href="https://github.com/rserota/wad" rel="nofollow">https://github.com/rserota/wad</a>
My only complaint is it is written in Haxe instead of ES6. It would make sense to code it in Haxe if it were to be ported to PHP, C++ and the likes but it appears to be strictly for web audio
What is going on, why on earth are we now encoding audio in base64?<p>It's gone beyond getting angry, now I'm just sad for the state of this whole schlamassel.