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Ask HN: My game is growing fast. What should I do?

26 pointsby m0dEover 8 years ago
Hi HN.<p>I made this game out of passion: braains.io, and it&#x27;s getting some traction. What should my next step be?

12 comments

csallenover 8 years ago
Fun game! Where&#x27;s your traffic coming from? Is it growing rapidly right this instant? If I were you I&#x27;d (a) double check the servers aren&#x27;t going to crash, (b) start pitching as many bloggers and Twitter personalities about it as possible, (c) try to &quot;capture&quot; traffic with prominent links to a Twitter account, forum, mailing list, etc.<p>For a game like this, if you want it to stay popular for a while, you&#x27;ll probably want to add more maps, mechanics, and&#x2F;or rewards for players who keep playing and do well. Skins are a fun and simple idea, as is some sort of persistent score.<p>You might want to ask the founders at my site for advice, too: <a href="https:&#x2F;&#x2F;www.indiehackers.com&#x2F;forum" rel="nofollow">https:&#x2F;&#x2F;www.indiehackers.com&#x2F;forum</a>. I don&#x27;t think any of them have made money off games specifically, but they might have good insights regardless.
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eb0laover 8 years ago
Been there (long time ago): no sleep, server crashing, etc..<p>First: get some sleep. Not sleep; but time-off periods. You&#x27;ll need to think &#x2F; do &#x2F; whatever other stuff in your life that will be slowing and draining your energy (well, what&#x27;s left of it).<p>Second: Get help. Someone you trust you can tell how to restart &#x2F; reboot &#x2F; do quick fix for the app while you are &#x2F;away.<p>Third: Don&#x27;t trust the stats. At least not what you think your eyes see: If there is rising trend, probably is just a spike. Stuff does not usually grow &quot;linearly&quot; or &quot;exponentially&quot;. It grows by growth quants. That is, you get into the 1-2k users, then jump into 4-6k, then 10-15k and so on.<p>Fourth: Going up need energy (time, effort, money, sweat, energy). Going down wastes energy and is much easier and faster. This is like climbing. So be sure to have something built-in that makes going down harder, like rewards for daily&#x2F;weekly players.<p>Fifth: Enjoy. Learn. Repeat.<p>Hope this helps.
dezbover 8 years ago
<a href="http:&#x2F;&#x2F;braains.io" rel="nofollow">http:&#x2F;&#x2F;braains.io</a> doesn&#x27;t load, cloudfront keeps trying to redirect it somewhere.. blocked it..
salukiover 8 years ago
It is fun . . . what&#x27;s it built with.<p>More maps, leader board, start a signup system so users log in to keep points&#x2F;score, username etc. Invite friends to play on a map together.<p>Add signups to an email list drip.co.<p>Good luck, it&#x27;s fun to play so I&#x27;ll keep checking it out.
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HiroshiSanover 8 years ago
Well...just tried this game for a few seconds and already a user has identified something for you to work on: <a href="http:&#x2F;&#x2F;imgur.com&#x2F;a&#x2F;aFEN4" rel="nofollow">http:&#x2F;&#x2F;imgur.com&#x2F;a&#x2F;aFEN4</a>
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lisefromcaptizover 8 years ago
This is really cool!<p>A little story-telling + &#x27;help&#x27; section would be great to onboard new players.<p>A share button, for twitter + facebook where with a description (where the cool story-telling could play a part).
RUG3Yover 8 years ago
I was the first zombie, I was in a room with 6 players and immediately infected everyone. That felt good. It&#x27;s a pretty fun game.
guessmynameover 8 years ago
There is an XSS in the chat: <a href="https:&#x2F;&#x2F;i.imgur.com&#x2F;Eo7dwSY.png" rel="nofollow">https:&#x2F;&#x2F;i.imgur.com&#x2F;Eo7dwSY.png</a> ¯\_(ツ)_&#x2F;¯
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kqia040over 8 years ago
Good job man, this is a really awesome game.
wwalserover 8 years ago
Add email capture and use that to communicate with users about new features and ask what they&#x27;d like to see added to the game.
jblowover 8 years ago
Is this post just an ad?
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sfx77over 8 years ago
cool game