TE
TechEcho
Home24h TopNewestBestAskShowJobs
GitHubTwitter
Home

TechEcho

A tech news platform built with Next.js, providing global tech news and discussions.

GitHubTwitter

Home

HomeNewestBestAskShowJobs

Resources

HackerNews APIOriginal HackerNewsNext.js

© 2025 TechEcho. All rights reserved.

Playing FPS Video Games with Deep Reinforcement Learning

61 pointsby fitzwatermellowover 8 years ago

8 comments

kalidover 8 years ago
The paper links to some YouTube videos of the AI in action:<p><a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=oo0TraGu6QY&amp;list=PLduGZax9wmiHg-XPFSgqGg8PEAV51q1FT" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=oo0TraGu6QY&amp;list=PLduGZax9wm...</a>
评论 #12550807 未加载
taliesinbover 8 years ago
Video of the network actually playing deathmatch: <a href="https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=oo0TraGu6QY&amp;index=1&amp;list=PLduGZax9wmiHg-XPFSgqGg8PEAV51q1FT" rel="nofollow">https:&#x2F;&#x2F;www.youtube.com&#x2F;watch?v=oo0TraGu6QY&amp;index=1&amp;list=PLd...</a>
评论 #12550831 未加载
rayuelaover 8 years ago
Not end-to-end learning. They&#x27;ve included a lot of apriori information into their models to significantly constrain the search space. Maybe I&#x27;m being a little too harsh in my opinions, but with this work coming out of CMU I was expecting a little more.
评论 #12552585 未加载
评论 #12550892 未加载
spdustinover 8 years ago
I&#x27;m anxious to see if the sorts of networks that learned how to play Atari games could be taught to okay slither.io in the same way. I was interested in learning more about the sort of pathfinding challenges slither.io presents (safest path to large food reward with moving obstacles) and started to peel apart some JavaScript &quot;bots&quot; and realized they&#x27;re doing some basic math that&#x27;s not able to outperform a human. I wanted to make an iOS version of slither.io whose AI snakes for offline play did better than the current official app, but I don&#x27;t know enough about the topic to dive into the deep end of it.<p>So if anyone has pointers on getting started with something like this for a game not already configured for the &quot;gym&quot; used by many current networks playing games, I&#x27;d love to hear more!
mountaineer22over 8 years ago
So, can the AI bots play each other in Deathmatch? Could that then be used as additional training sets?
empath75over 8 years ago
It&#x27;s only a hop-skip-and-a-jump from this to creating real life murder robots.
评论 #12553517 未加载
abrookewoodover 8 years ago
Is it just the camera angle, or is the AI crouching the whole time?
mittsover 8 years ago
I wonder if you could make use of the timescale command that exists in certain game engines for faster training.