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Ask HN: Developing a “4D” VR Experience. Best Tools for the Job?

3 pointsby riebschlagerover 8 years ago
My team is creating a &quot;4D&quot; VR experience. Basically, we are triggering a 360 video with a HTC Vive. I&#x27;ll also be controlling external devices, namely a fan and a butt-kicker (for vibration). We&#x27;ll also be showing the in-headset view on a projection in the space.<p>My best guess is that Unity would be the best tool for this job. But before I dive into a Unity crash course, I was wondering if this might be possible with WebVR, Three.js, maybe wrapped up as an Electron app?<p>Are there other tools I could use to create this that I&#x27;m just overlooking?

1 comment

hanakoWasNOCentover 8 years ago
Unreal would be technically more efficient, as it&#x27;s backend is closer to the metal than Unity. Unity is good, don&#x27;t get me wrong, in fact I wrestled with whether to respond, but nevertheless Unreal&#x27;s rendering is just plain faster, and therefore will make for a more transparent experience for your final product. I am friggin tired, so excuse my non reference laden post, but if you put in 10 minutes worth of ref work, you&#x27;ll see I&#x27;m right.<p>Best of luck!