Currently reading The Pixar Touch by David A. Price and they talk a lot about the types of software and standards for rendering they had to create over the years. Incredibly interesting looking back at what they were able to achieve. A talented crew for sure.<p>For those interested: <a href="https://www.goodreads.com/book/show/2632830-the-pixar-touch" rel="nofollow">https://www.goodreads.com/book/show/2632830-the-pixar-touch</a>
There was a demo of some USD-related software at SIGGRAPH, for context: <a href="https://www.youtube.com/watch?v=JmH4KYcmHOo" rel="nofollow">https://www.youtube.com/watch?v=JmH4KYcmHOo</a>
I noticed that their coding style consistently uses the spelled-out Boolean operator keywords "not", "and", "or". Can't think of any other C++ codebases that use this -- can anyone else?
>> Universal Scene Description (USD) is an efficient, scalable system for authoring, reading, and streaming time-sampled scene description for interchange between graphics applications.
What does this mean for the layman? I got a 404 for the 'getting help with USD' link