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Ask HN: Which technologies to use for web-based physics simulator?

1 pointsby kartikkumarover 8 years ago
Hi all,<p>I&#x27;m about to start building a web app based on some research code that I&#x27;ve been writing. The physics kernel is implemented in C++. I&#x27;d like to figure out the best way of making use of the low level libraries without having to rewrite.<p>Currently, I&#x27;m thinking of using Django or Flask, so that I can make use of Python&#x27;s extensive scientific computing ecosystem and either directly call an executable built using the C++ code, or create bindings to execute the kernel functions from within Python. For the frontend, I was thinking of using three.js to allow the user to interact with the simulator seamlessly.<p>The app needs to be intuitive nd has to enable the user to quickly play around with simulation settings and directly visualize the impact on various performance metrics.<p>Is this a reasonable stack to get started with? Should I prefer Django or Flask? Should I consider a completely different backend like Node?<p>Your feedback would be greatly appreciated!

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