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Show HN: Skeletal Animation in Your Browser via Dual Quaternion Linear Blending

75 pointsby chinedufnover 8 years ago

6 comments

eriknstrover 8 years ago
Neat demo. I have a couple of suggestions for camera control:<p>1. Allow the use of the mouse for camera control.<p>2. Use up&#x2F;down arrows for rotation similar to what you do with left&#x2F;right and have separate keys control zoom.
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santaclausover 8 years ago
Super cool! Any chance that you&#x27;ll add OCR skinning [1]? It looks really cool, and seems to get the best of both linear blend and dual quaternion skinning!<p>[1] <a href="https:&#x2F;&#x2F;www.disneyresearch.com&#x2F;publication&#x2F;skinning-with-optimized-cors&#x2F;" rel="nofollow">https:&#x2F;&#x2F;www.disneyresearch.com&#x2F;publication&#x2F;skinning-with-opt...</a>
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pzoneover 8 years ago
Dual quaternion skinning seems to have failed to catch on. Support was removed from Unreal Engine for example. Why is this?
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Jasper_over 8 years ago
Why not use the standard weighted matrix blending? What does the quaternion approach provide?
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IanCalover 8 years ago
I&#x27;m just getting an error in chrome<p>&gt; Uncaught TypeError: Cannot read property &#x27;clearColor&#x27; of null<p>I&#x27;ll check back again later though, this sounds cool.
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sazersover 8 years ago
Smooth movement anyway.