Growing up, we always had Macs, so when my grandma got an old Windows box from a surplus auction, I went to OfficeDepot and bought Anno 1602, a game no one I knew had ever heard of, for $9.<p>Actually it was a pretty awesome game, despite having different controls from every other RTS; the focus was more on trade than military which was pretty cool. They ended up making a few higher budget sequels as well: <a href="https://en.wikipedia.org/wiki/Anno_(series)" rel="nofollow">https://en.wikipedia.org/wiki/Anno_(series)</a><p>Unknown Horizons is basically a clone of the original Anno 1602, and I've been sort of following the development for 6 or 7 years, always thinking "that would be the perfect open source project for me to contribute to" but sadly I haven't really spent much time playing it and haven't written any code for it.
I love Unknown Horizons as one of the rare desktop games that's both open-source and built with Python.<p>On revisiting my past contributions to it some years ago, realized it could use more publicity. Kudos to the team for maintaining it all these years.<p>Direct github link: <a href="https://github.com/unknown-horizons/unknown-horizons" rel="nofollow">https://github.com/unknown-horizons/unknown-horizons</a>
They are looking for translators for the next release:<p><a href="http://www.unknown-horizons.org/devblog/115/114/Unknown-Horizons-needs-your-help/" rel="nofollow">http://www.unknown-horizons.org/devblog/115/114/Unknown-Hori...</a>