Reminds me of Tim Sweeney's (yes, he of Unreal fame) ZZT - <a href="http://en.wikipedia.org/wiki/ZZT" rel="nofollow">http://en.wikipedia.org/wiki/ZZT</a> - but in multiplayer form!<p>As an aside, there was an awesome interview with Tim Sweeney last year that's worth the read, I think it made HN at the time - <a href="http://www.gamasutra.com/view/feature/4035/from_the_past_to_the_future_tim_.php" rel="nofollow">http://www.gamasutra.com/view/feature/4035/from_the_past_to_...</a>
Very cool, but not new at all. There's a 3D online multiplayer game in which all participants edit the world, called Minecraft: <a href="http://minecraft.net/" rel="nofollow">http://minecraft.net/</a><p>The idea of user-created content in games is much older, player-edited worlds go all the way back to MUDs, MUCKs, MOOs, etc.
Although the concept isn't new (I have spent several days scrolling in <a href="http://yourworldoftext.com/" rel="nofollow">http://yourworldoftext.com/</a> ), applying it to a game platform like this is very creative.<p>Strangely, I like the "map" function better than the actual game.<p>Looks like it'll have a great future, but it's not too entertaining right now.
The instructions omit a critical piece of information: not only do arrows move and mouse actions edit, but spacebar jumps. So you don't have to put arrows or dots in every pit so you can get out, as I thought for quite a while.
The world I was in had a long roller coaster run around the outside. Nothing special, just a big counter clockwise loop. I worked my way up to the top, then made a wall in the run and started pitching people off it into nothingness (a bunch right arrows, then a pit. And I would shove people off as soon as they came within editing distance.<p>So I was sort of playing King of the Hill for a while.<p>Then I decided to start exploring the world without movement keys, ie only adding movement arrows, pits, and slow-down dots. I got pretty good at it. Every now and then I would land on someone and bring them along for the ride, until they hit a key. Sometimes we would land on some interesting loops other people made.<p>I was just trying to keep my speed up. That was kind of like Rollercoaster Tycoon.
Kind of reminds me of playing Load Runner on a Tandy back in the day. You could create your own levels and than play them. We used to make really really difficult levels and try to beat each other's levels.