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No Man’s Sky’s Steam page didn’t mislead gamers, rules UK ad watchdog

14 pointsby clebioover 8 years ago

1 comment

rudolf0over 8 years ago
&gt;Hello Games said that, as each user’s experience would be very different, it would be difficult to recreate the exact scenes from the ad. However, they believed it was fairly straightforward to locate content of the type shown in the ad and to demonstrate that such content was commonly experienced by all users who played NMS for an average period of time.<p>Er, wasn&#x27;t one of the primary complaints that the dev team completely lied about online multiplayer play? It was promised multiple times (on camera, by the lead dev) pre-launch, but it was that revealed there was no netcode in the game whatsoever. That appears to still be the case.<p>Unless I&#x27;m missing something, this seems like a bit of a red herring to me. Who were all the people complaining that their procedurally generated creatures weren&#x27;t as big and cool as the procedurally generated creatures in the advertisements?<p>Also, this is seems like a pretty poor excuse from the devs regarding faction wars:<p>&gt;In relation to the claim “factions vie for territory”, Hello Games said that this was part of the story or narrative of the game and manifested itself through the player’s journey and interactions with three factions during gameplay. They referred to a third-party video describing the characteristics of the three factions. Hello Games explained that solar systems were occupied by a single faction; when players interacted with a factioned non-player character, they would sometimes mention their dislike of the other factions.<p>Even if they didn&#x27;t technically break any regulations, they definitely presented a misleading concept of the game and directly lied about multiplayer.